Vampire of the Sands

Homph · Homph LLC

Released
Jul 17, 2015
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Hotfix, version 1.18h

    Changed: Resetting account/controls/achievements now more clear. Fixed: Was impossible to unlock achievements. Fixed: Can no longer get boss achievements if you die before the boss. Fixed: Host of bugs starting a new game while a game is in progress. Fixed: Timer showed over gold

  2. Developer post

    Hotfix, version 1.18h

    Changed: Resetting account/controls/achievements now more clear. Fixed: Was impossible to unlock achievements. Fixed: Can no longer get boss achievements if you die before the boss. Fixed: Host of bugs starting a new game while a game is in progress. Fixed: Timer showed over gold

  3. Developer post

    Hotfix, version 1.18g

    Changed: Crash log now includes game's version number. Fixed: Using "see bought" in post-death Rune screen mangled save file. Fixed: Version update had potential to cause problem with save file. Fixed: Shops showed attack aimer when using a controller. Fixed: Controller completel

  4. Developer post

    Hotfix, version 1.18g

    Changed: Crash log now includes game's version number. Fixed: Using "see bought" in post-death Rune screen mangled save file. Fixed: Version update had potential to cause problem with save file. Fixed: Shops showed attack aimer when using a controller. Fixed: Controller completel

  5. Developer post

    Hotfix, version 1.18e

    Changed: Account saving now creates backups to prevent save corruption. Changed: Mace now knocks monsters backwards. Fixed: Hearts were displaying for other characters, after playing Jie. Fixed: There was a case where multi-threading could mangle saves. Fixed: Game crashed when s

  6. Developer post

    Hotfix, version 1.18e

    Changed: Account saving now creates backups to prevent save corruption. Changed: Mace now knocks monsters backwards. Fixed: Hearts were displaying for other characters, after playing Jie. Fixed: There was a case where multi-threading could mangle saves. Fixed: Game crashed when s

  7. Developer post

    1.18d Hotfix

    Added: Fullscreen vs Windowed-Fullscreen option in main menu. Added: Handful of new cast animations for monsters. Added: Handful of new missile animations. Changed: Putrid Mask's effect dissipates on losing/removing mask. Changed: Putrid Mask requires you to be closer to bosses.

  8. Developer post

    1.18d Hotfix

    Added: Fullscreen vs Windowed-Fullscreen option in main menu. Added: Handful of new cast animations for monsters. Added: Handful of new missile animations. Changed: Putrid Mask's effect dissipates on losing/removing mask. Changed: Putrid Mask requires you to be closer to bosses.

  9. Developer post

    1.8d Hotfix

    Added: Fullscreen vs Windowed-Fullscreen option in main menu. Added: handful of new cast animations for monsters. Added: handful of new missile animations. Changed: Putrid Mask's effect dissipates on losing/removing mask. Changed: Putrid Mask requires you to be closer to bosses.

  10. Developer post

    1.8d Hotfix

    Added: Fullscreen vs Windowed-Fullscreen option in main menu. Added: handful of new cast animations for monsters. Added: handful of new missile animations. Changed: Putrid Mask's effect dissipates on losing/removing mask. Changed: Putrid Mask requires you to be closer to bosses.

  11. Developer post

    1.18 Hotfixes

    1.18c ( July 23, 2016 ) Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode. Fixed bug causing Brewery treasure rooms to not have doors. Removed "No Binding" from Jie's profile, until it's actually implemented. Removed ability to kill shopkeepers until it

  12. Developer post

    1.18 Hotfixes

    1.18c ( July 23, 2016 ) Fixed bug causing mouse to get locked at 0,0 when not in Mouse+Keyboard mode. Fixed bug causing Brewery treasure rooms to not have doors. Removed "No Binding" from Jie's profile, until it's actually implemented. Removed ability to kill shopkeepers until it

  13. Developer post

    July Update

    Added animations for all monsters. Added system to give Rune Coins upon the player dying. Added 3 new playable characters, each with own tradeoffs. Added graphical effect for unseen areas. Added messages when toggling UI elements. Added new scheme for generating every level in th

  14. Developer post

    July Update

    Added animations for all monsters. Added system to give Rune Coins upon the player dying. Added 3 new playable characters, each with own tradeoffs. Added graphical effect for unseen areas. Added messages when toggling UI elements. Added new scheme for generating every level in th

  15. Developer post
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  17. Developer post

    February Update

    Monthly update for February, version 1.17: Added price notification on Runes page. Changed control tips to say when unbound. Changed price of empty Rune Tiles to 1 Rune Coin. Changed Rune Tiles to unlock in more useful pattern. Changed Vision wands to look less awkward. Fixed Uns

  18. Developer post

    February Update

    Monthly update for February, version 1.17: Added price notification on Runes page. Changed control tips to say when unbound. Changed price of empty Rune Tiles to 1 Rune Coin. Changed Rune Tiles to unlock in more useful pattern. Changed Vision wands to look less awkward. Fixed Uns

  19. Developer post
  20. Developer post