·Developer post·Original post (opens in a new tab)
1.18d Hotfix
- Added: Fullscreen vs Windowed-Fullscreen option in main menu.
- Added: Handful of new cast animations for monsters.
- Added: Handful of new missile animations.
- Changed: Putrid Mask's effect dissipates on losing/removing mask.
- Changed: Putrid Mask requires you to be closer to bosses.
- Changed: Fade's illusions pretend to split with him.
- Changed: Glyph Swarm's missiles now more visible.
- Changed: All missiles flash to make them more visible.
- Changed: Acid bottles properly point towards target.
- Changed: Box no longer possibly shoots lasers.
- Changed: Hate Box now multiplies better.
- Changed: Souls Potion now gives fewer souls.
- Fixed: Missiles were too slow.
- Fixed: Hero names did not show up.
- Fixed: Death-rune-menu was inaccessible to gamepad players.
- Fixed: Direction-key got stuck when changing input scheme.
- Fixed: Arena menu got stuck on screen when starting a match.
- Fixed: Missiles-hitting-wall effect sometimes not show up.
- Fixed: Blocking invisible wall appeared in desert area.
- Fixed: Arena was awarding wins to wrong monster.
- Fixed: Arena bosses weren't ending until you killed all summons.
- Fixed: Killing arena bosses wasn't wiping all small units.
- Fixed: Arena was awarding multiple wins in a rare case.
- Fixed: Shadows were de-synching with monsters when pausing.
- Fixed: Position of dying monsters was incorrectly offset.
- Fixed: Killing Mini Flaming Skull was acting as if you killed the boss.
- Fixed: Animated Table was able to destroy stairs!
- Fixed: Brain wasn't killing itself in explosion.
- Fixed: Room was spawning with holes in the wall in Communications.
- Fixed: Putrid Mask was still affecting monsters when dead.