Small Update
Updated Aliza’s dialogue in Ewharia to clearly inform players early on that they can " Skip " or " Exit " NPC dialogue.

Developer posts and news about this game.

Updated Aliza’s dialogue in Ewharia to clearly inform players early on that they can " Skip " or " Exit " NPC dialogue.

Updated Andel's health bar so that when each level begins (excluding the final level), his health bar appears on the screen so the player knows how much health they currently have.

Bug Fixes First and foremost, thank you, players, for helping make this game better with your feedback! This wouldn't be possible without you. Fixed a glitch in level 1, Ewharia, where if the player fell off the first bridge in the level, they could likely fall into a hole they w

Updates Updated the enemy difficulty system so that if the player selects either easy or medium difficulty, enemies will take longer to evolve. Updated the enemy difficulty system so that it's more noticeable that enemies progressively get easier every time the player dies.

Bug Fixes Fixed a glitch where, if navigating through certain menus, pressing the back button sometimes caused the input to be registered twice.

Bug Fixes Fixed a glitch where the mission text never appears on the screen if the player opens the map while the level name is starting to fade out. Fixed a glitch in level 3, Truynia, where in the boss arena, the mission text suddenly appears on screen for a split second, then

Bug Fixes • Fixed a glitch in level 2, Athington, where if the player talked to at least one refugee, the enemy did not reappear in the level anymore when entering and remaining in enemy territory. • Fixed a glitch in certain menus when a second " USE CONTROLLER OR KEYBOARD FOR N

• Fixed a major glitch where, in very particular situations, walking up to an NPC and trying to talk to them wasn't possible. • Fixed a glitch on easy and medium difficulties where, if the player first started a level, the first enemy that appeared in front of them didn't play an

Bug Fixes • Fixed a major glitch in level 1, Ewharia, where if no NPC was in a secret location, the player couldn't leave this area. • Fixed a glitch in level 1, Ewharia, where the player was not able to crouch anymore if they went to a secret area and decided not to talk to the

* Added a "Game Difficulty Menu" to the main menu so players can choose their own enemy difficulty level for the game before it starts. * Adjusted nighttime in Ewharia so that it's generally brighter. This fixed a problem on certain monitors or laptops where nighttime in Ewharia

To date, this is the biggest update Vribyss Refuge Metamorphosis has ever received! Thank you, players, for your valuable feedback, which helps us to improve the game. Please review the list below to see all the bug fixes and upgrades. As an additional note, ALL updates and bug f

Major Updates • In level 4, Cathuybia, the level will no longer start from the very beginning if you fall from a rock platform only once. Instead, you will continue the game at the rock platform you fell from. However, If the main character dies, the level will restart from the b

• Fixed a major glitch in level 2 (Athington - The Shadow of Death -) where sometimes , when shutting down or restarting the game after talking to one refugee, the refugee counter showed "Zero Refugees Found." This problem also caused another issue. If the player did find the thi

• NPC Dialogue - Fixed minor grammar mistakes and improved sentence context. • Enemy Target Lock System - Updated the Enemy Target Lock System so that whenever the player is fighting Apphass Kexxir, the boss, as long as the system is enabled, it will always be locked into Apphass

- Fixed a major glitch in level 2, Athington (The Shadow of Death) , where if you decided to shut down the game by either restarting or exiting the game entirely, continuing the game resulted in the " Refugee Counter " showing " zero refugees found " even if one or more refugees

Fixed a glitch in Truynia where, if the player plays through the game in one sitting without dying once or the game restarting at all, any increased health, along with enemy experience, gets unexpectedly reset to default values when the game is continued.

Extended the Vribyss Refuge audible story preview when the "Story" button is pressed. The audible story preview button can be accessed in either the "New Game" Main Menu or in the "Options" menu while the game is paused during gameplay. The audible story length has been increased

Updated the Enemy Target Lock System so that its easier to use. "Aliza's Tip's," Aliza's dialogue in Ewharia, the loading screen text, and all controller mapping's have been updated to reflect this update. This update could make combat more intuitive for player's using a keyboard

Menus * Fixed a glitch where, sometimes, when continuing a game, going back to the Main Menu makes the "New Game" menu appear even though there is still a saved game. • Fixed a glitch where, sometimes, when selecting a menu option with a controller, a random option is automatical

Major Bug Fixes & Other Updates • Fixed a major glitch where the enemy can stop attacking unexpectedly during combat in very particular situations. • Updated the Enemy Target Lock System so that it auto-unlocks when it loses track of the enemy and auto-relocks when facing the