Update Notes for August 31, 2026
Fixed a critical bug in the loot logic that could softlock the game under certain conditions.

Developer posts and news about this game.

Fixed a critical bug in the loot logic that could softlock the game under certain conditions.

Fixed a bugged door next to the exit in the Dirty Riches quest. Adjusted the timer of the "Exhausted" status.

Fixed remaining crashes in the Old Ruins quests. Fixed incorrect automap data in Paradise Locked quest.

Fixed a crash when starting the "Old Ruins, Part V" quest.

Greetings, adventurers! Dragon Ruins II: Aftermath broke out of its sealed cave and is ready to keep you busy for quite some time. We want to thank you for your support and patience -- the development went through quite a few challenges along the way, so we hope you enjoy the res

Greetings, adventurers! The project is back on track after blackouts, major reworks, and a sudden career change. Currently, we are working through the remaining tasks and actively playtesting the game. If nothing critical arises along the way, the project will launch this Summer.

Greetings, adventurers! Thanks to the ongoing success of Dragon Ruins II, as well as various circumstances, such as blackouts caused by the damaged energy infrastructure, we've decided to let the team take a break until the end of the year. This will allow us to recharge our batt

Greetings, adventurers! The past weeks have been hectic, with a lot of work being done on the project. We want to share information about some additions and changes made during the development. Battle System In Dragon Ruins, you would fight monster groups one by one, and you did

Greetings, adventurers! Things have been quiet due to the focus on getting Dragon Ruins II: Aftermath finished and polishing the release candidate until it shines. There's still work to do, but the finish line is on the horizon. In the meantime, here are some major updates. Diffi

Greetings, adventurers! We're happy to announce that Dragon Ruins II: Aftermath is on track towards reaching 1.0 in September. While we initially planned to release the expansion in late August, we decided to allocate extra time for balance adjustments, polishing, and additional

Greetings, adventurers! In this series of posts, I will share a few details about the expansion and address common questions along the way. The expansion is still in development, and adjustments will be made during internal playtesting, so the information presented here is not 10

Greetings, adventurers! In this series of posts, I will share a few details about the expansion and address common questions along the way. The expansion is still in development, and adjustments will be made during internal playtesting, so the information presented here is not 10