Update notes for version 1.1.0c
Fixed a bug where having 1 maximum HP would lock the game.

Developer posts and news about this game.

Fixed a bug where having 1 maximum HP would lock the game.

Hello everyone, this new update brings 2 new Lineages to the game: Octopode and Vampire! The Octopode can wear 4 rings and is a master of transmutation, while the Vampire focuses on draining health from their enemies and sneaking around! There's also several new Class Orbs to unl

- There is now a 'warning freeze' when you receive damage higher than 30% of your max health in a single turn, it delays your next turn a little bit so it's easier to react to big hits from enemies. The length of the delay and the health threshold it triggers at can be adjusted f

- More hotkeys have been added to the game, you can swap your hotbars and put more items/abilities in the new hotkeys if you want to have access to more options. - Bugs related to merging runes in the crafting anvil have been fixed. - Many small bugs have been also fixed.

- Made it so NPCs show a little more often in Lone Wolf mode. - Made it so some more of the NPCs that appear have shops in Lone Wolf mode, so it's easier to spend soul shards and sell collected items.

A friendly NPC now shows from time to time in Lone Wolf mode to sell you Class Orbs, making it much easier to have access to them. The NPC is guaranteed to show up on floor 4. Jade no longer offers you Gilded Sprouts in Lone Wolf mode. Dimensional Shifter achivement is now fixed

- Made it so a game locking bug now brings you back to the hub instead of locking the game and gives you a warning, while I keep looking for its cause. - Made it so Mirror Sprouts can only be used in equipment.

- You can now merge 3 runes of the sape type and rarity to become one rune of the same type but upgraded rarity. This doesn't work with runes that are already maximum rarity (legendary) - From the full screen map menu, you can now mouse over exits to see what area they lead to, a

- You can now equip 2 sets of weapons that you can swap at any time without taking any turns, this should allow you to have weapons for different abilities or to be more flexible in battle. - Ordering items by potential should now also take in account items with runes already int

- Fixed bug that had disabled achievements on patch 1.0.5b

- When upgrading items in item dimensions, the upgrade options now display the change in value of the modifiers instead of the final value (so a modifier that went from 4 to 7 would display as +3 instead of +7). - Text log should now always display immediately when being turned o

- There is now a text log of battle actions that can be activated by going to display settings, for people who want to know exactly what is going on in battles. - A bug where mirrored equipment's crafted modifiers were linked between all copies of the item has been fixed. - The f

- A bug where items would sometimes lose their random modifiers or get extra random modifiers when using chaos sprouts on them has been fixed. - The 'Fighter' class had some skills changed and added to make it more powerful, so there's more reasons to pick it over Guardian. - Dim

- A bug where items would sometimes disappear when moving them to your stash has been fixed. - The game's fonts now automatically increase in size when using a small screen (mainly intended for steam deck support). This option can be disabled by going to display settings and turn

- Scrolling item inventories with mouse wheel is now much smoother. - Fixed bug where weapon damage was reset on weapons upgraded with dimensional sprouts when adding runes to it. - Dialogue sprites are preloaded now, this should stop some lag that happened previously when starti

- Fixed bug where buying items from shops could have several issues, including not being able to use them.

- After breaking a seal (successfully completing a run) most items in your inventory are sent back to your stash, excluding: Distorted equipment, runes bellow rare rarity, consumables. - Inventory display system updated so it doesn't lag when the stash has a very high number of i

- Fixed input rebinds not always updating and added input icons for controller left and right stick directions. - Fixed bug that broke crafting menu on challenge zones if the game was reloaded. - Fixed missing textures for Blunderbuss and Musketoon. - Added several small UI and b

- Made it so Item Dimension's enemy level scales at a slower pace starting from floor 3 and so legendary/unique item's difficulty is the same as epic item's difficulty. Previously the level jumped a lot from floor 2 to floor 3, now it should increase more smoothly, making it easi

- Fixed bug with challenge zones that made the World Ender spawn in them. - Fixed other minor bugs.