Arm Cannon Update
hello kiddos. small but transformative update here. The arm cannon is now projectile based. It fires a big orb that does a large splash effect. The weapon in general has been buffed and is just a lot more fun now because of this.

Developer posts and news about this game.

hello kiddos. small but transformative update here. The arm cannon is now projectile based. It fires a big orb that does a large splash effect. The weapon in general has been buffed and is just a lot more fun now because of this.

hello friends. I added some new QOL and balancing stuff Fixed issue where parry sometimes wouldn't charge your gun Added enemy silhouettes which are visible behind walls. Added a radar which tracks enemies when they're behind you. Added hitmarkers to the crosshair Added a new inc

hello everyone. Back again with another wacky update. new stuff Added unlockable outfits (right now you just buy them. probably gonna be unlockable or collectible via challenges later on.) Added some new music, made by my friends! Added an alt fire feature to the shotgun, which l

Hello again. Another small update Stuff I changed: - Made loading into new areas / portals less laggy (turns out it was the music changing that was causing it, ikr wtf) - Fixed death sound filter staying active after respawning with a time trial - Fixed spear enemies accidentally

hello friends. thanks so much for all the feedback! think im gonna focus my next efforts into improving the bosses and fixing some elevator buggery. stuff I changed: - More enemy sounds like footsteps and wing flaps - Enemies forget where you are quicker - Fixed some issues with

Hello friends! Some small changes here. I reworked how enemy aggression works. They now need a sightline or sound que in order to agro onto you. They can now be alerted by certain sounds, like firing your weapons. They no longer all agro onto you at once when stepping into an ind