Deep Space Corridor 1.1.0 Version Update
Deep Space Corridor 1.1.0 Version Update Added 5 major levels as low-probability hidden levels.

Developer posts and news about this game.

Deep Space Corridor 1.1.0 Version Update Added 5 major levels as low-probability hidden levels.

Fix: Fixed issue where Collection Mode could accidentally enter special levels multiple times Fix: Fixed issue where Collection Mode could accidentally enter incomplete/unreleased levels Fix: Fixed issue where the progress hint panel incorrectly reset progress in Collection Mode

Update: Reduced difficulty in the DarkFollower_Advance level (shortened darkness duration, increased light duration, improved visibility through the dark filter) Update: Reduced difficulty in the Follower_Advance level (decreased base enemy movement speed) Update: Increased the m

Update: Migrated the game code from the older Unreal Engine version to the new 5.7.2. Update: Improved the final level of Collection Mode. Added a celebratory effect referencing the Wood Factory, then return to the main menu. Fix: Extra menu content would pop up if ESC was presse

Fixes Fixed the issue where the Robot material displays abnormally under lighting conditions. Added a rotation threshold limit for the heads of all objects that can gaze at the player. Fixed the problem where teleporting enemies occasionally teleport to the opposite corridor, blo

Fixes: Fixed the bug in the ChooseDoor level where the door required repeated triggering to open due to issues with the player's 视野判定 (field of view detection). Fixed the issue in linear levels where the door would disappear if the player quickly turned back after opening it, cau