Oct. 2026 Update
Added invisible wall shortcut Added water animation Boss and item spawn fixes Testing CRT shader which you can toggle on with Ctrl + ` Added some new custom art for the store graphics made by me!
Developer posts and news about this game.

Added invisible wall shortcut Added water animation Boss and item spawn fixes Testing CRT shader which you can toggle on with Ctrl + ` Added some new custom art for the store graphics made by me!

Fixed bug where wrong song would play Made invalid shop transactions play negative beep Revamped high score system to be unique for each difficulty and display on main menu I also have an X account now! Feel free to follow me for game dev updates and insights.

Added new orbiting shield powerup Changed the global font to a pixely font to match the app theme better Bug and UI fixes Added "blooping" sound fx whenever clicking any button on the gui

Happy 250th anniversary of the USA! 🇺🇸 Last month, I went to a game dev meetup where I got to show off my game. I've made a few small enhancements once again for the monthly update. Added a new room to lv. 3 Added decorations to the out of bounds areas underground Thanks to all

Changed bullet texture to triangle to show direction Added special song for shopkeeper's cavern Updated victory message Added separate slider for music/sfx volume Minor dialog UI fix I made the green grass cover the entire floor so that safe rooms are easier to see Added two new

Made it so bullet time affects chasing enemies Built for Linux! (this was tricky) Added special music for the boss level International pricing fixes. The price was set to below the minimum in numerous countries and was unable to be sold, so I increased it for those countries. Min

Made it so game window can be resized to take up the full screen with taskbar and window header still visible Made it so omega dungeon is disabled until the player completes story Added new boss enemy to OmegaDungeon Sharply increased the difficulty of Lunatic mode Added decorati

Fixed speech bubble arrow showing when it shouldn't Press F to toggle fullscreen and cycle through resolutions, also made window resizable Added scrollview for instructions text, added what other buttons do Made it so pressing T toggles autoaim Added animated sprite for pathfindi

Added treasure chests Added messages when trying to purchase an invalid item Added more walls, obstacles and spread out key doors in story mode world Added more difficulty modes, Baby and Lunatic, and a single button which toggles between them Changed menu and GUI font to Comic S

Added options to pause screen to retry and go back to main menu Added obstacles which spawn randomly in enemy rooms like dumbbells, spirals, and big blocks Made it so big bullets are destroyed by walls Made it so clicking my name in the main menu brings you to my blog Added a sma

Added a new gamemode, "Omega Dungeon", which is an procedurally generated maze of rooms where the goal is to descend as far as possible. The number of enemies increases as you proceed. Made it so chaser activates based on vision Misc. bug and text fixes

Fixed bug with laser dmg getting stuck on while colliding with laser when changing levels

Added another healing pool on lv3 Added decorative flowers Minor text fixes Bug fixes with laser Made it so colorful grid does not exceed boundary of walls in lv4 Added volume slider to main menu Added "go back to main menu" button Set death camera mode to correct mode for 2d

Added simple animations for all the characters in the game Made it so bullets can't pass through locked tiles Removed pointless explosion particles

Added Jokerman font to title page Increased final boss hp Major performance enhancements Added vault with lots of coins Added speedrun timer Misc. bug fixes