Duckoleon Hotfix 1.09 Notes
Fixed hitmarkers appearing when shooting buildings on pyramids. Martello tower collision has been adjusted. Fixed not being able to join listen servers. Fixed issues with profile display.

Developer posts and news about this game.

Fixed hitmarkers appearing when shooting buildings on pyramids. Martello tower collision has been adjusted. Fixed not being able to join listen servers. Fixed issues with profile display.

EasyAntiCheat has been implemented. Soup status effect durations have been tweaked. Readded the need to be in line to brace. Cavalry mount health has been buffed to twice the amount. Cavalry can now shoot pistols from gooseback. Flag capture point reward has been increased to 20.

Charge mechanic has been reworked. You will need to build up momentum to deal high damage. Cavalry remains mostly unchanged. Added a report button to the leaderboard profile screen. Vote kick is fixed and now works properly. Anti-cheat measures added. Added grid lines to map.

Charge has been rebound to the right mouse button, instead of relying on the sprint + mouse button, and the treshold has been removed. A smoothing effect has been added for mouse sensitivity while transitioning from melee to charge. Charge stamina drain has been decreased. Cavalr

A new charge system has been implemented. Activate the charge by holding down the attack button while sprinting and being above 65% stamina. While charging, damage is substantially increased, but movement is limited. Hitting an enemy or obstacle will disable charge for infantry,

Cavalry regiment size has been decreased from 10 to 7 players. You can now brace even if outside of line. A map vote has been added to the end of dedicated server matches. New loading screen by Kosta has been added.

Autobalance has been enabled for dedicated server matches with bots disabled, and attrition matches will not be started. Scots Greys flag has been fixed. Added a ping wheel prompt for officers.

Fixed collision of Austrian, Prussian and UK flags. Fixed bots not being able to pick up flags in a river. Added a bot vote on the dedicated server.

Trenches now cost 4 material, double the previous amount. Changed the pause menu redeploy button to read "Redeploy - Xs" instead of "Wait Xs". Ottoman grenadier scimitars now deal more damage. Fixed some ladders not being climbable on pyramids. Removed debug options from map menu

Hello everyone! Big thank you to everyone for the amount of support you've been giving us, for all the help with filming trailers, making assets, moderating the game and Discord and just sticking around for so long. This update marks the conclusion of our early access run, meanin

You can now pick up ammo boxes after placing them, if there was no ammo taken from them beforehand. Soup cook time has been increased. Pistol accuracy has been increased. Grenade bounciness has been decreased. Grenade barrels now cost Bastion foliage has been fixed. Grenade barre

Hey everyone! We've got another major update in store for you! This update's main focus is on new gameplay and quality of life features, as we near the 1.0 release. FEATHERED FRONTLINE WHAT IS IT? This brand new system provides a way for the community as a whole to work together

Fixed snowballs behaving like cannonballs. Interaction outline works again. Fixed line battle mode on events.

Fixed an autobalance exploit. Fixed line battle kills needed going below 0. Bots now form up correctly in line battle mode.

Fixed a startup crash issue on lower end machines. Capture points now work properly again. Brace has been reworked, it can only be used while in line, by pressing B, instead of activating by being stationary in melee mode. Reach of brace has been significantly buffed, and doesn't

Most particles have been reworked from the ground up. Buffed cuirass bullet resistance. Added an "Official" tag to official nation flocks. Made more optimizations to bots. Reduced load times, more performance updates. Kill feed now works properly again. Trenches now take the corr

Fixed bugs in line battle mode related to score, added a minimum amount of kills required to win a round. You can no longer build atop trenches. Fixed amount of XP gained by killing AI. Fixed officer arrows not being visible after redeploy. Bullet flyby morale impact has been red

Hey everyone, he we are again with another absolutely packed update! Let's see what's new! Massive thank you to everyone in the community, who helped us get where we are now. ROCKETS & NEW CANNON TYPES Gone is the single boring artillery piece! 5 New artillery types have repl

Added a bridge between points B and C on Bastion. Moved Martello tower closer to point C. Added ramps for gliding. Made adjustments to gliding speed.

Hello everyone! Thank you for all the support, we are so grateful for every one of you. Let's take a look at what's new! NEW GAME MODE: SIEGE Siege Mode is a progressive point capture battle where Defenders must dig-in against waves of Attackers as they attempt to capture 5 point