Arousal Control Override
Adding Arousal Control Override to the Fapumization process—switching between Fapumization phases in automatic mode

Developer posts and news about this game.
Adult update artwork is hidden.
Adding Arousal Control Override to the Fapumization process—switching between Fapumization phases in automatic mode
Hello everyone! A small story DLC, CODE PANDORA 2 — BIO-TECH , is now available. This add-on expands the Pandora universe and brings you back to Driply — but this time, it is definitely not a diplomatic walk in the park. After the events with the Absolute Weapon , the Dark Lord n
A small cross-promo and a quick update. The Heresy of Gibur is now available on Steam — a dark medieval fantasy game created together with Paper-Dolls-Game-Studio . A monastery, heresy, the fall of the nun Linda, alchemy, and the city of Sirengorn , slowly being drawn into tempta
Code: Pandora 2 is now on Linux. For those who prefer not to look at the world through a window.
Every player can now create a mini-profile - choose a favorite character, background, and rare avatar. Now available: • Animated Avatars (X-ZETRIX, LIKA, DRIPLY) • Mini-profile backgrounds • Standard avatars • Steam Trading Cards
1) I’ve released a bonus DLC — dedicated to IRON DISCO, CODE: PANDORA, and CODE: PANDORA 2. This pack includes cut-scenes and synthwave tracks from my previous titles. All videos have been upgraded to Ultra HD . Where to find it: check the Bonus Package folder inside your game di
fixed window mode for some video scenes
Fixing the Enter button in the line of acts of terror
CODE: PANDORA 2: Absolute Weapon. Born from ideas and materials of unreleased DLC for Part One, it has grown into a fully standalone game. What to expect: Driply and Lika return — with more diplomacy, seduction, and tactical episodes. Non-linear choices: negotiations, intimacy, a
CODE: PANDORA 2 — out today No fanfare, no big words: we’ve released CODE: PANDORA 2 —a world of futurism and eroticism, the direct continuation of Driply ’s adventures. (A deep bow to Robert Sheckley —he truly inspired us.ːsteamhappyː) This game was born from unreleased DLC idea