Patch Notes - 7/4/26
Fixed dialogue bug preventing player input Updated animations so they don't appear so... zombie like? Adjusted difficulty and zombie placements Added more obvious indicators to the freezers on later shifts

Developer posts and news about this game.

Fixed dialogue bug preventing player input Updated animations so they don't appear so... zombie like? Adjusted difficulty and zombie placements Added more obvious indicators to the freezers on later shifts

An update for Some Assembly Required has been released. Fixed some audio bugs I noticed while watching gameplay footage. Tweaked the difficulty of Shifts 6 and 7, lowering the amount of bodies required for level completion.

After watching a few videos and streams on Some Assembly Required (and a huge thanks to everyone enjoying the game), I found that the largest headache came at Nights 6 and 7 due to the monitors being disconnected. There was an indication on each freezer that contained a body part

Today I am happy to announce that Regenix is opening it's doors to new employees, and can't wait to see how you all perform. It's been months of development, testing, late nights, more testing, fixing up small flaws, a small bit of scope creep, and more testing, but it's all paid

I've pushed an updated build of the demo using the assets and optimization that I've worked on in the full game. It still covers Shift 1 and 2, but the zombies have new animations, the sequencing is more optimized and as a teaser all note titles are now available from the main me