Deer Hunting Camp update 09/01/2026
Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Correct missing texture for the drag wire harness for certain bucks.

Developer posts and news about this game.

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Correct missing texture for the drag wire harness for certain bucks.

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Additional 200 class procedural antler buck added to the game. * Modifications to existing procedural antlers & more accurate scoring. * New piebald procedurally generated antler buck. * Gauges now work prope

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Harvested procedural antler bucks now appear correctly in the trophy room.

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Addition of procedurally generated antlers for certain bucks. * Corrected a bug with the flashlight allowing for proper low light functioning. * Pass through archery shots will have blood on the arrow and fletchi

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Major upgrade to scene lighting and cloud generation * Fixed a bug where crows abruptly disapper at dusk * Implementation of environmental wind in hunting scenes * Changes to deer behavior based on wind condition

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Adjustment of fuel depletion speed (flame thrower) for increased burn capability

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Map builder enhancements - addition of water capability * Map builder enhancements - additional trees, brush, etc... * Prescribed burns/clover for habitat management in campaign crop management * Addition of larg

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Addition of light in skinning shack in the evening * Limit black powder days to 3 max for campaign * Increased FOV while hunting * Improvements to shooting/aiming mechanics * Addition of 10 point 'piebald' buck (

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * fixed AI issues with rutting bucks during black powder * extended hunting area by moving boundary fences back * new trophy lodge to display buck harvests (> 135 inches) * fixed a bug where trees sometimes fail

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * fix bug where dead deer react to grunting

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * modifications to bedded deer AI * allow the use of all firearms/archery tackle for any campaign hunt

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * Increased variation in doe size/coloring * Additional game buck - non-typical 13 point

* bug fix where trees, grass failed to render in map builder preview & campaign hunting levels * ground blind implementation in campaign hunting * ladder stand placement only during scouting now - fixed potential issue where ladder stand tree on deer trail is removed

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * less frequency for buck grunting * fix deer from getting stuck in trees * fix deformity in 9 pointer antlers * more responsive mouse controls - (can be further adjusted in 'Customize' vert or horz sensitivity)

Latest update of 'Deer Hunting Camp' listing of changes/upgrades; * new bucks in game to include monster 200 class 10 pointer * noticeable increase rut activity especially on black powder days * new map 'Hardwoods spot2'

* PC keyboard diagram to include 'Q' key - toggles stalk mode for player walk * Improved sighting optics for the 30-.06 * Fixed a bug where deer can come back to life on the gambrel * Proper scaling for food plot area planted and adjusted objective metric as well * Improved smoot