Patch
Fix: Remaining invisible ceiling are now correctly displayed. Change: Displayed objectives are now displayed with the UI and no more by the 3D model.

Developer posts and news about this game.

Fix: Remaining invisible ceiling are now correctly displayed. Change: Displayed objectives are now displayed with the UI and no more by the 3D model.

Bug fixes: The ceiling in "The sewers" is now visible for everyone. The ceiling in "The cave" is now visible for everyone. The ceiling in "The depths" is now visible for everyone. Improvement: Overall optimization inside the different labyrinths.

Fix: Improved performances in the decorative room in Cave/Depth level. Change: The different levels are always displayed on the main menu. (Before they were only when the level were unlocked)

The wait is over — the full version of Labyrinth: Dracula’s Lair is out now on Steam. Enter a dark and twisted labyrinth where nothing is mapped, and every choice could be your last. No weapons. No hand-holding. Just your instincts… and a cursed chalice to pierce the fog. Will yo

🧛🏻 The demo is out! Step into the Labyrinth… if you dare.⚰️ The labyrinth is calling for you. Labyrinth: Dracula’s Lair - Demo is now playable on Steam! Experience the first 30 minutes of the game and uncover the secrets buried beneath the cold stones of the Dracula's crypt. 👉

🎮 Discover the Demo of "Labyrinth: Dracula's Lair" on Steam on May 20th for free! 🎮 Dive into a dark and mysterious medieval world with "Labyrinth: Dracula's Lair," a first-person exploration game. Trapped in Dracula's labyrinth, hunted by monsters, and armed only with relics,

🎬 Official Trailer – Enter the Labyrinth The official trailer for Labyrinth: Dracula’s Lair is now live on Steam. This is your first glimpse into the dark and twisted journey that awaits you… 🦇 What Awaits You A first-person horror exploration game set in a decaying underground

Hello, adventurers! Today, let's have a quick glimpse about the evolution of the gameplay during the development. In the first dev diary, I talked about how Labyrinth: Dracula’s Lair started as a simple idea and grew into a dark, immersive world. Today, I want to take you a littl

Dev Diary #1 – The Origins of Labyrinth: Dracula’s Lair Hello adventurers! Today I'm thrilled to share with you the story behind the creation of Labyrinth: Dracula's Lair — a project that has grown far beyond what I first imagined. From a Simple Maze to a Dark Quest At first, Lab