Captastica (our next game) - Development Update
During the summer we've continued development of Captastica . This video shows the game's current progress, along with a short introduction to each sibling and their unique ability: More coming soon!

Reza Mirzaei · Dreamware Games
Technical data

During the summer we've continued development of Captastica . This video shows the game's current progress, along with a short introduction to each sibling and their unique ability: More coming soon!

This patch improves performance and fixes a few issues: 🔧 Updated core libraries and dependencies for improved compatibility, stability, and long-term reliability. ⚡ Faster loading: Startup and level transitions are now smoother, with effects prepared more efficiently (improved

This quality of life update focuses on long-term stability and polish: ⚙️ Upgraded the game engine to the latest Unity version (6000.4.3f1) to keep the game current and improve overall stability 🎨 Refreshed rendering settings for smoother and more consistent visuals 🔧 Updated c

We’re working on a new project (working title: Captastica ): a co-op puzzle-platformer built around teamwork, timing, and a bit of chaos. Still a work in progress , but here’s a short look at local co-op in action : Control a team of four mushroom siblings, each with a unique abi

This small patch brings: Improved aspect ratio handling across a wider range of screen resolutions Fixed missing localization entries Thanks to everyone who's played 🤗

This small patch brings: Better audio handling: music tracks are now streamed, and SFX are compressed on load to reduce memory usage Faster scene transitions and level loading Thanks to everyone who’s played!

This quality of life upgrade is for long-term stability: Upgraded game engine to Unity 6.3 , to keep the game current Removed unused packages and game assets, updated necessary libraries (e.g. for input management and localization) to optimize game build and gameplay Thanks to an

Hi everyone! This update focuses on smoother gameplay across the board, especially on Steam Deck. The game launches cleanly, runs better, and keeps all text fully readable with adjustable size. No launchers, no extra DRM. Key improvements: The outline effect now uses precomputed

The "Half a Thousand Fragments" achievement is now easier to earn: requires 400 points (as opposed to 500 before), and is renamed "Two-Fifths of a Thousand Fragments." As always, thanks for playing 🤗

This minor patch fixes: Missing font asset Bug where occasionally the volume would not reset after pausing the game Paging in leaderboards Thanks for playing 🤗

This update improves performance, stability, UI/visuals, and gameplay consistency across all modes. Tactical Timer now starts when player first triggers a move Fixed bug where ejection line direction was pointed inwards to walls Fixed continue bug on final level Infinite Fixed me

This minor patch makes the game a little easier: Infinite Unlock after completing only 3 levels of Tactical (as opposed to previous 5) Display a timer for auto trigger (in addition to the timer bar) Increase time limit for auto trigger to 5 seconds when top target starts moving T

Neon Strike is out! Get in for quick reflexes, color swaps, and instant retries! Neon Strike is an easy to control action-puzzler set in a vibrant neon world. Easy to play, tough to master! Demo updated as per latest release build. Try it out!

This patch brings a few updates to the demo: Minor level layout tweaks to make them a bit more friendly Mode "Infinite" can be unlocked after completing only 1 level in "Tactical" (as opposed to 5 before) Fix for: mouse cursor bug on Mac and Linux ejection indicator when sticking

Release Update We’re on track for release October 24th! The demo will release October 10th, with a short taste of both game modes: 8 levels in Tactical 2 minutes of Infinite mode Complete with leaderboards to challenge your friends (and us) Watch the latest gameplay teaser:

About the game One button to move, one to switch colors. Match shapes/colors to survive. Instant retries. Fast, neon, and tight. Wishlist and follow to get notified on release. Thanks! Key dates Demo: Oct 10th 2025 Full release: Oct 24th 2025 Watch the latest dev log