Update - Getting Unstuck
v1.01 Release Notes Improvements Prevent getting stuck between the bumpers in "What's Behind the Waterfall" Lift up the spinners a tad in "Brake-Out" to also prevent sometimes getting stuck

Developer posts and news about this game.

v1.01 Release Notes Improvements Prevent getting stuck between the bumpers in "What's Behind the Waterfall" Lift up the spinners a tad in "Brake-Out" to also prevent sometimes getting stuck

Watch me play the game! ːsteamhappyː

v0.95 Release Notes Improvements Minor tweaks to balancing and score challenges Fixed the Discord link (it was set to expire - now it should never expire!)

v0.9 Release Notes Major Improvements Added two kinds of spinners. The faster they go the more you score! Added drop targets. Hit them all to get a score boost!

v0.9 Release Notes Major Improvements Repetitive sounds such as hitting enemies, collecting coins etc. now have more variation When a ball hits a bumper it has a minimum force applied, reducing the feeling of "floatiness" When getting MAX COMBO there is a lot more audio/visual fe

v0.8 Release Notes Major Improvements The time-based "saver" system which saved the ball after a certain time period and would then go away is now replaced with a "lives" system. You can purchase more lives from the store. The single-use extra life upgrade still works the same Vi

v0.7 Release Notes Very minor tweaks and improvements mostly specific to the demo itself Demo-specific balancing Decreased the shop prices in the demo Increased the chance of finding a shiny mushroom in the first stage

v0.5 Release Notes Major Improvements Added trail to the ball to increase visibility, Added more lights to bumpers, Made "jackpot" a bit more wild, fix it not quite working as expected in multiball stages Balancing Lowered threshold for first jackpot in multiball stage,

v0.4 Release Notes Graphical Improvements Added bloom, motion blur, improved saturation, contrast etc., Blur effect when the UI overlay appears on pause, win or lose (dayum I have a lot of money) Balancing Fairy level was pretty hard, so bumped up the size of each fairy blob to m

v0.32 Release Notes Controller Improvements Press B to exit the shop Press Start / Options to start a level Graphical Improvements Ball now has subtle outline to increase tracking and visibility on the table The shop button is now slightly more inviting Performance Fix first-time

Available for PC, Mac and Steam Deck This free demo will be available for free forever and works on PC, MacOS and Steam Deck featuring the first five levels of the game. If you liked it please consider following me on Bluesky or Twitter and joining the Discord to provide your fee