Mindscape: a meditation-inspired tower defense is released now!
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Developer posts and news about this game.

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The Dream's demo has been just released is available on the game's main page for Win, Linux and Steam Deck. There is a web version for other systems, including mobiles: Feedback is much appreciated on Steam forums or Discord . Happy dreaming :)

Dreams is a meditative incremental experience where you interact with dreams in four phases: discover, expand, enjoy, and release. Each phase offers unique mechanics that go beyond simple clicking, requiring concentration, engagement, and optimization. Discover Touch the lights i

Some time ago, Natali, the Four Divine Abidings' artist, got invited to host a game's art exhibition. We are happy that this event took place, in a small cozy gallery in Budva, Montenegro. During the event dozens of people got acquainted with the art and the artist. I think Natal

⬖ Added Library that features a new Timeflow mechanic and unites all lore and art in one place: ❯ After the first Rebirth, use Insight to activate Timeflow and skip time forward, collecting all the rewards. ❯ Use Merit to upgrade the length of Timeflow. ❯ Discover new setups that

⬖ Display of large numbers increased by 1 digit for a smoother late game precision: 1.23m -> 1.234m, 12.3m -> 12.34m, etc. ⬖ UI polishing for Chapter VI.

Steam build: ⬖ You can set a custom home image. ⬖ Press the "⮝" button when you are at the last Home image (press "❯" in the bottom right of the Home panel to get to it). Share yours on Discord or reddit :)

⬖ Added additional save data backup restore to specifically mitigate a very rare Steam cloud data loss. If your game save data was lost, you can restore it: Main Menu -> 💾 -> RESTORE 1 or RESTORE 2 (you can safely try both options in any order).

⬖ Display requirements and progress for the Milestones that have been unlocked but got locked again due to Rebirth. ⬖ Added Tier locks display to Tools' level progress info.

It's been one month since the Four Divine Abidings Steam release. I'd like to thank everyone for playing, providing feedback and posting reviews. It really helps to polish the game and inform more players. Highlights ⬖ 37 reviews with 89% being positive. There is a known visibili

⬖ Added a new level to the Journal tool that automates embracing Mindful Moments with a 25% chance. Mindful Moments that will be auto-embraced are spawned a little bigger and in a different color. Note: as Mindful Moments don't spawn offline, this feature only works when the game

⬖ Added MacOS support.

⬖ UI/UX fine tuning. ⬖ Fixed a bug with the last Milestone sometimes not displayed properly.

⬖ Reduced Seclusion milestone requirements across most levels, total reduction ~26%. This shouldn't be a late game roadblock for idle builds anymore. ⬖ Reduced Tier 3 Progress milestone requirements by 50% for a smoother experience.

I was invited to a podcast by a fellow game developer Lucas Molina where we discussed a range of topics connected to our personalities, gaming, meditation, and the creation story behind Four Divine Abidings. I'm happy to share our talk. YouTube: View game page YouTube Music: View

⬖ Minor UI improvements. ⬖ Hot keys: E ncounter, H ome, P ath, S kills, T ools, M ilestones, Skill sets: 1 , 2 . Accessible from Gems of Advice near the Main Menu:

Art is an aspect of the Four Divine Abidings that frequently receives compliments. It draws initial attention, supports a calm atmosphere, and communicates meaning for the game's Encounters. It is all hand-painted in watercolor, which creates quite a unique look for a digital pro

⬖ Minor UI improvements for Skills and Insights.

⬖ Tier 1 Level 3 where many players experienced a progress wall is now 60% easier. This will apply to new Encounters. ⬖ Fixed game import/restore during offline time calculations.

Launch week For me as a developer of a free game, the key performance indicator (KPI) is player engagement and enjoyment with Four Divine Abidings. It tells me if it makes sense in further development or is it better to move on. For the first week, this KPI can be summarized in t