more minor fixes
- fixed an issue where you were given a sword when you totally didn't have a sword - fixed some issues with judgment in which you are lambasted for things you didn't actually do.

Developer posts and news about this game.

- fixed an issue where you were given a sword when you totally didn't have a sword - fixed some issues with judgment in which you are lambasted for things you didn't actually do.

i forgot you can exit the cabin area in multiple ways because I am stupid. Bird should no longer be a softlocking issue in any possible way.

- Fixed issue in cabin area where bird would disappear if the area was left. - Fixed an issue in the well where the character's facing direction would be awkwardly locked until something else changed it

- Added WASD support for movement - Reduced the difficulty required to make a certain person not make a bad decision near a ledge

Based on player feedback, made several notes / hints easier to visually see on the screen. Changed some dialogue to be more clear about objectives. Created a system that gives increasingly easy hints to beating the game depending on how many runs a player has had to avoid frustra

- Fixed a small softlock issue in a heavenly area - Fixed an issue where hide and seek could be triggered by the invisible starter of the event

Click to move was a default relic of the engine that did not work with the game very well so it has been removed and more clear instructions for moving your character with arrow keys and interacting with spacebar have been added

- added instructions for deleting text in name selection - added instructions for keyboard movement

Fixed a small issue causing a potential softlock in a dungeon area.

Fixed a small bug that removed player collision when triggering the "Hell Ending"