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View game page I'm working on a new game, Maw the Moon. Have you ever felt the juice when you outplay a boss pattern? Maw the Moon is going to focus on that.

Developer posts and news about this game.

View game page I'm working on a new game, Maw the Moon. Have you ever felt the juice when you outplay a boss pattern? Maw the Moon is going to focus on that.

🚨 So Ballotoro is a short, chaotic game about rolling a ball. It's out now. It was built in just one month, and while I don’t expect it to sell long-term, I’m genuinely happy to see people playing it. View game page Ballotoro taught me a lot about game development. It’s simple,

I'm going to keep this simple. I’m officially halting development on this project. It’s not because I gave up — it’s because I found something that hits harder, flows better, and genuinely excites me to wake up and build: Ballotoro. I’ve changed a lot as a game designer since I s

Enemiy in this game is called Foe - Foe may come in formation of 5 - Total health is determined by number of turns passed. Distributed fairly - Player can select which foe is targeted for effects. Select again to deselect - Wave ends when all foes destroyed - Adjusted playflow -

Devlog #1 – Progress Update by FlatCat Hello, I’m FlatCat, a solo dev working on End Turn, an auto deckbuilding game. Still figuring things out — you know how it is. I’ve always liked dungeon crawlers, but they’re often bloated. I also enjoy deckbuilders and survivor-likes — fast