More shaders for the shader god!
PSO shaders have been rebuilt for all graphics presets.
Developer posts and news about this game.

PSO shaders have been rebuilt for all graphics presets.

Added V-Sync option to the settings menu (fixes screen tearing). And other minor changes.

This is the first major update for Within, focused on optimization and stability. Performance and graphics Graphics presets (High / Medium / Low) have been reworked. Low now gives a noticeable performance boost on weaker PCs. High is now the default preset for new players. Fixed

Minor improvements: Fixed a potential freeze during the final cutscene. Fixed localization issues.

Hey everyone! A small hotfix is now live. Here’s what changed: Bug Fixes: Fixed several reported bugs and logic issues. Optimization: Slightly improved overall performance. Credits Updated: The Credits section has been updated with full credits for external authors and contributo

Hi everyone! The moment we’ve all been waiting for is finally here. I am absolutely thrilled to announce that Within is officially live and available to play right now! To celebrate the release, the game is currently available with a 10% launch discount for the first week! Please

The dark walking sim now has a demo! 🕯️ I’m developing this game entirely on my own and pouring my heart into making it as high-quality as possible. That’s why your fresh perspective is more important to me now than ever. How can you help the project? Play the demo: Immerse your

Hi everyone! I’m the developer of Within. I’m excited to finally share the trailer for the demo version of my game. It’s a dark walking simulator with puzzle elements and a deep story. I’m developing this project entirely on my own — from the first line of code to the final level
