Puzzle Crossing 0.96 Beta released!
I finally reached another releasable beta version! There are a lot of improvements and fixes in this release. Still more to go but it is still very playable. Try out the beta at itch.io: Devlog here:

Developer posts and news about this game.

I finally reached another releasable beta version! There are a lot of improvements and fixes in this release. Still more to go but it is still very playable. Try out the beta at itch.io: Devlog here:

After re-working the farm graphics, I set to playtesting and reworking the farm gameplay. With the advent of the stockpile mechanic at the silo, I needed to make certain loot more plentiful. I think it is more fun for the player too when the game sometimes showers you with loot.

Added a stockpile mechanic! Check out the devlog on itch!

Added the chicken coop levels. There are only a couple for now but there is also a new NPC with an egg side quest. I also fixed the annoying (for me anyways) sprite jittering when the player is moving around the map. It was bothering me for awhile so it feels good to have the mov

It was a bit of a wait and journey but glow is here! I wrote a bit about it here:

After a couple of attempts to revamp the farm (which was previously just a house with a little garden in the backyard, I have settled on much larger (but hopefully not too large) layout. I think it makes the farm a lot more interesting and I will be adding some more gameplay oppo

Is TNT really the right thing to be used for saving chickens? I'm not sure but it does offer a bit of puzzling variety so why not? I added a matchstick to activate the TNT, fixed some bugs, added some fences and made a few preset boards based on saving chickens from the foxes. He