After re-working the farm graphics, I set to playtesting and reworking the farm gameplay. With the advent of the stockpile mechanic at the silo, I needed to make certain loot more plentiful. I think it is more fun for the player too when the game sometimes showers you with loot.

See the devlog here:
https://initdotdev.itch.io/puzzle-crossing/devlog/908919/fill-your-bags
