Stellar Raiders will be released on January 23rd The game will feature: 12 starting units 160+ unit perks, skills, and movement types 30 artifacts 9 difficulties
v0.2.6-demo - 2 more difficulty levels available - Increase turns limit (depressurization) for base difficulty 10/15 -> 12/18 - Show starting units best difficulty and rank - Rework Steam deck controls - Various UI / UX improvements
v0.2.6-demo - 2 more difficulty levels available - Increase turns limit (depressurization) for base difficulty 10/15 -> 12/18 - Show starting units best difficulty and rank - Rework Steam deck controls - Various UI / UX improvements
v0.2.5-demo - Rework tutorial again - Improve progression by giving stronger units in the shop faster - Add 11 new improved versions of existing perks - Add pump ship upgrade - Reduce max number of missions 16 -> 12 - Jones now starts with swap movement - Spawn only 2 enemies
v0.2.5-demo - Rework tutorial again - Improve progression by giving stronger units in the shop faster - Add 11 new improved versions of existing perks - Add pump ship upgrade - Reduce max number of missions 16 -> 12 - Jones now starts with swap movement - Spawn only 2 enemies before 4 fragments - Buff jump skill to have more range T1 4 -> 4-5, T2 4-6 -> 3-6 - Buff converge to pull ALL object in range, buff T2 range 7 -> 9 - Invisible perk now common - Improve AP and MP icons look when too many icons - Improve throw over by showing landing cell - Add lore intro - Add final mission confirmation - Various UI improvements - Different text and descriptions improvements
v0.2.3-demo - Rework selection system to allow selecting any unit during turn or placement - Allow selecting other units while movement or skill is active and unit can't be a target - Improve perks progression by removing weak ones in the late game - Nerf rusted hook, effect now
v0.2.3-demo
- Rework selection system to allow selecting any unit during turn or placement
- Allow selecting other units while movement or skill is active and unit can't be a target
- Improve perks progression by removing weak ones in the late game
- Nerf rusted hook, effect now is: deals 2 damage randomly split among all enemies
- Nerf aliens head, now it gives 6 credits with +3 per stack
- Buff focus movement, 1 AP -> 2 AP
- Reduce diagonal charge II price and roll chance
- Undo button now also cancels active skill or movement
Very excited to announce that the first public demo for Stellar Raiders is out now! It includes 3 fully playable starting units, around 100 different skills and perks, and 14 artifacts!
Very excited to announce that the first public demo for Stellar Raiders is out now!
It includes 3 fully playable starting units, around 100 different skills and perks, and 14 artifacts!