Patch 0.95.14
Fixed a crash when opening the Codex. Fixed Access Cards failing to add their guaranteed doors when other shop slots were frozen. Sewer Mutant conversions no longer trigger additional conversions during the same shop entry.
Developer posts and news about this game.

Fixed a crash when opening the Codex. Fixed Access Cards failing to add their guaranteed doors when other shop slots were frozen. Sewer Mutant conversions no longer trigger additional conversions during the same shop entry.

Restored the previous ranked rating formula to address excessive rating gains at high ranks. Fixed an issue with the tutorial getting stuck. Added a way to reset the tutorial from settings.

Added cosmetic ship classes and specialties based on installed equipment. Added a Sort Cargo button to Advanced Editing. Click again to reverse the order. Added an option to move all equipment to cargo while keeping your hull layout. Added remappable shop shortcuts: F to reroll a

Fixed completed Daily Challenge runs missing from Run History. Improved Daily Challenge leaderboard loading and made completion times easier to read. Fixed co-op battle-start errors involving merged items and restored shop controls after a failed battle start. Corrected damage at

Features Added a new game mode: Daily Challenge. Play a daily fixed-seed run that earns rewards. Significantly improved performance throughout the game. Removed the account Salvage limit. Adjusted the rating gain/loss to be less brutal/punishing at very high ratings. All ships no

Features Added a button to review your latest end-of-season summary from the Versus stats menu. Added customizable keyboard controls with primary and secondary bindings, conflict handling, and reset options in Settings. Added base item prices to the Codex, with an option to hide

Balance adjustments Splitter Rounds cooldown penalty reduced from 1s -> 0.5s. Flame Tosser cooldown decreased from 8.25 -> 7.5s. Giga-Drill cooldown decreased from 6.75 -> 5.25. Increased Targeting Laser firepower from 2 -> 3. Radar gain increased from 1 -> 3. Mega

Features Added a new 20 win ranked mode. When you get to 10 wins, you have the option to go for 20 wins, gaining or losing rating based on how you perform within that new window. Added a friends filter to the leaderboard, allowing you to compare rankings with your Steam friends.

Fixes Fixed a co-op connection recovery issue. Fixed shop controls locking when a crew mutation was applied while a special door was processing an item. Fixed Frostbite damage not triggering Debuff lifelink.

Fixes Fixed various co-op stability issues.

Balance adjustments Weapons-Grade Uranium now gives projectiles +40% chance to inflict 1 Radiation instead of inflicting Radiation on every hit. Split projectiles now retain 60% damage, down from 70%. Fixes Fixed Merchant's Table appearing to take gold on the first turn without c

Features Ally trinkets are now visible and hoverable in the co-op ship-selection menu. Random mode can now select any available trinket, including ones you have not unlocked. Co-op-only trinkets remain exclusive to co-op runs. Fixes Fixed radiation resistance not reducing radiati

Features Added a hull tile progress indicator showing progress toward the next Weight stack while editing your ship. Balance adjustments Decreased the Pneumatic Puncher damage slightly. Cooling array damage multiplier decreased from 1.5x -> 1.4x Siege Ram bonus damage now scal

Features The DPS list now shows resources and buffs generated and consumed by each item. Enriched Uranium turns into Weapons-Grade Uranium at 10 Burst. Fixes Fixed an issue with pump connection artifacts in co-op. Fixed co-op item transfers occasionally desynchronizing the recipi

Features Trinkets are now included in the DPS list. Radiation now reports max health removed in the DPS list. Buffs, debuffs, and resources are added to the DPS list. Duplicate items in the DPS list are now numbered. Adjustments Random loadout rolls are now 40% shorter, and each

Adjustments Prickly Pear has been changed to use different abilities. Ion armor penetration increased from 45% -> 50%. Spike armor penetration increased from 18% -> 25%. Slug Ammo multiplier decreased from 1.3x -> 1.2x. Focusing Lens damage multiplier decreased from 1.25

New Features Started Season 3. Default paint jobs can now be saved for each captain. Added a text filter to the trinkets menu. 2v2 co-op play is now available. Please be patient with any glitches or issues while it is still experimental. Mechanics Changes Repair healing bonus dec

Patch 0.93.07 Fixed some issues with health threshold abilities processing too eagerly. Puncher Rounds damage bonus decreased from 40% -> 25%. Mega Bomb ammo cost decreased from 7 -> 5. Cooldown decreased. Stun increased from 4s -> 5s. Heavy Rounds damage bonus decreased

Patch 0.93.06 Late game simulation performance and consistency improvements. Battle intro avatars now face each other. Percent healing now considers radiation health reduction. Fixed an issue with enemy weapon travel time being reversed. Fixed an issue with Suspicious Chef granti

Patch 0.93.04 Fixed a visual issue with Pump connections. Win streaks are now only counted for ranked wins. Fixed an issue with Thousand Year Drum activations causing too many combat log indentations. Fixed an issue with the wrong taunt voicelines being played for some captains.