1.2.4A hotfix
-fixed info hover for gear attachments -fixed graphical glitch on scrap button at Terminal -Edited intro text conversation with Terminal to better communicate game mechanics

Developer posts and news about this game.

-fixed info hover for gear attachments -fixed graphical glitch on scrap button at Terminal -Edited intro text conversation with Terminal to better communicate game mechanics

Hello N.O.R.M.s This smaller update focuses on performance smoothing , item and loot balance refinements , and a handful of quality-of-life fixes across combat, UI, and progression systems. Several long-standing micro-stutters tied to interactions have been addressed, alongside t

Helmet Mk2 V2 fixed loot balance adjustments

-Lobby nest loot drop fixed -item balance

-Snap point names fixed -bug causing bullet trails to persist while swapping weapons fixed -Loot drop rates tweak -Added additional seasonal loot chest drops

Hello N.O.R.M.s! This update brings No Time For Pants to version 1.2. The focus of this update is a major expansion of vent traversal, a revamp of the loot system, and meaningful performance and stability improvements as the facility continues to grow. Thank you for the continued

N.O.R.M.s This update brings No Time For Pants to 1.1. This update improves some core aspects of the game as well as implements new mechanics that will be critical as the game evolves going forward. Thank you for the patience, feedback, and support over the past month. 🛠️ BUG FI

N.O.R.Ms I will be pushing update 1.1 in the next few days. It will include several bug fixes, new mechanics and some new content with more details to come. One of the new features will be a code based loot system in the Birthing Bay. The details will be in the update notes, but

Tomato's highlights from his stream of No Time For Pants ! The build he played was the original release version, and it’s fun (and slightly chaotic) looking back at how far things have come since then. I still wince whenever I see that old inventory system… 😅 View game page Huge

No Time For Pants – Main Branch Stability Update Hey N.O.R.M.s This update rolls in several fixes and improvements that have been tested on the Beta Branch over the past week focusing on stability - especially around the scrap system and core gameplay mechanics. Thank you to ever

Hello N.O.R.Ms, This patch to beta should resolve a lot of the bugs that are being reported around scrapping. If you are playing on beta branch and have an issue with scrapping, please reach out to me on Discord. Your logs might be able to help me. C:\\Users\\\\AppData\\LocalLow\

Hey N.O.R.M.s This patch focuses on tackling one particularly elusive scrap payout bug and smoothing out some core systems for better gameplay and stability. The update is currently live on the Beta Branch so players who’ve been affected can help confirm the fix before it goes to

Hey N.O.R.M.s This update focuses on onboarding and early-game clarity , helping new players better understand the game loop and core mechanics they can expect and giving them a chance at some more loot from the start. It also rolls over the save-game fixes from the beta branch a

Small update improving save and resource persistence between sessions, along with minor backend optimizations. Fixed an issue where Crouch and Healing were not able to be rebound

Hey everyone - this patch focuses on cleaning up some launch - week pain points and adding some small seasonal items for N.O.R.M. 🧰 UI Improvements Adjusted UI canvases to better support different aspect ratios including (Full resolution and display options coming soon!) Item in

Earlier I pushed an update to 1.0.3.2. Someone commented that they lost their progress as a result of the update, which is not supposed to happen. In order to prevent this from happening to anyone else, I immediately rolled back the version to release version which was actually v

Hello N.O.R.M.s This update brings me up to release, which is in 2 days. Its been a wild ride watching this thing take shape. Added a Dodge mechanic. This allowed me to make lighter/non armor items more relevant, giving you a chance to dodge. "Yoink!" Added a beam energy weapon t

Hello N.O.R.M.S., This update touched a lot of different things- A once over on item art, adding several new items, updating loot drops and balancing, a couple new monster variations, expanding the gas and fire damage mechanics etc.. So a little bit of everything as I push into t

Hello N.O.R.M.s, I just realized I never highlighted that No Time For Pants was featured on SplatterCatGaming! His community gave us an amazing spotlight, and thanks to that we’ve passed 1,700 wishlists . This kind of support is huge for me. The feedback from Splattercat and his

Hello N.O.R.M.s I'm pretty excited about this latest update. Barring any hotfixes or balancing tweaks, this will probably be the last content update before launch. Gameplay -New Alarm System- Smoke from cigarettes/cigars, smoke from killing the clean bot, setting things on fire w