enemy
editing the enemy logic

Developer posts and news about this game.

editing the enemy logic

fix so the minotaur doesn't get stuck and isn't as fast, and fixed a found glitch that sometimes portals dont spawn

portals are now different colors, the game modes all work again, and a stuck button on the pause menu was added in case a portal takes you someplace unsafe

portal fix to not get pushed through walls making soft lock, and made enemy slightly pushable to not get stuck in dead ends

fixed the random portal not showing correctly and made the minotaur more menacing, and fixed some portal logic

fixes coin count and portals

fixed an auto win glitch

no more accidental wins, the hallway looks better

made the game run smoother, fixed fire and ice abilities to work properly. and changed layout system

now all portals look like doors, yellow for exit, orange for random, and bluish for dungeon layer

now there are 2 floors, and you and the exit can spawn on either of them, there's a guaranteed enemy on either floor. the stone portals are the way between floors, also increased animation speed of winning scene, or the ability to skip with a press of a button

minotaur fix

audio fixes

i made standing traps on the ceiling better for underwater mode

the animations were a no go i made them more subtle

ui now has visual and audio animations

underwater is easier to see

i fixed health bar look, i made underwater mode feel better, and fixed the dropping floor tiles more intuitive for underwater mode

revamp visual style of my game

fixed gravity issue from going to water mode then going away from it causing moon gravity, updated visuals to ui and lighting. fixed doors to actually animate instead of delete self