Windowed
Windowed and a few other small changes. Still testing for crashing.

Developer posts and news about this game.

Windowed and a few other small changes. Still testing for crashing.

All the changes discussed in yesterday's push, but actually in the build.

Still working on the crashes...this push is a test on that. We were able to add a crash log file that should help us identify it better. Dimmed colors lights added to each player to identify who and where you are faster. Slowed Lamp tracking may be better. Altered spawn point of

We've determined that crashing occurs when all four players are activated and playing the game, but was not occurring when 1, 2, or 3 were activated and playing. This only happens in builds on Steam, not on builds without Steam. For now, we've scaled back to 3 players while we fi

We're hoping this fixes the crashes. Let us know if you still experience them and when if you do.

We also recommend not dancing in traffic just because the new collision particles are satisfying. This update is us fixing bugs. A lot of them. Not all of them. Not. All. Of. Them. Powerups are now consistently collectible! You really are the last moth standing again. The second

This update contains the final updates of the Fall 2025 semester from this capstone group. UI and usability improvements have been made, two additional levels, and a new power up. More thought was given to the position of power ups, general level design, functionality, and set dr

New map (Blackwater Falls) ! Touch ups on playability of existing maps. UI updates. Bug zap wand stun is working, as is general lamp cool down stun.

Bug swatter: That pretty little wand players can grab now shoots electric! It'll be able to stun your other players. It (probably) doesn't yet. Lamp cool down: When playing with others, it use to be easy to continuously spam the throw button to defeat your friends. Finally, we've

A few small improvements made to Light Rush during our summer session at the studio: Settings are now in the right style, whether from the pause menu or main menu. Settings now contain a sound slider that adjusts and saves the level of most of the sound. We're going to say most.

Hey World, MonRiverGames here. We're a small non-profit organization run by faculty, students, and community members of the Game Design and Interactive Media program at West Virginia University. Most of us are not professionals. We have non game dev day jobs and/or are hoping to