A couple of lil fixes
-Now the pogo stick bald ALSO plays the same jump sounds as the bald ball -Remade the glass from scratch; something that really pissed me off. Now it doesn't stop the player like a wall
Developer posts and news about this game.

-Now the pogo stick bald ALSO plays the same jump sounds as the bald ball -Remade the glass from scratch; something that really pissed me off. Now it doesn't stop the player like a wall

- Added local and online co-op - Added a completely new way to play: Pogo Stickman Mode - Remade Hardcore Mode - Fixed and improved physics and collision issues across the entire game - Removed the old (shitty) music and added a brand-new soundtrack. Ya like jazz? - Added a new e

This was my first properly professional commercial game as a solo developer, and honestly, even though it was a relatively simple game, the production became a complete spaghetti-code mess. The project got to the point where every time I made a code change, I had to restart the e

I tried implementing a COOP mode and a HARDCORE mode, but while doing, so I completely broke the game, and at that time I got really frustrated with this, so I abandoned the project. But never stopped thinking about it. So I decided to go back to the functional version of Bald Ba

Making this game into a coop game is painful.

I indeed, fixed ton shit bugs, hopefully. Enjoy.

I added local multiplayer/coop mode for you to enjoy this game with your friends! It's still in beta testing mode, not finished, some stuff might not properly work, but you can already play with friends. The first player is controlled by keyboard, the rest of the players are assi

Fixed menu button.

Fixed an endgame subtitle text. Fixed a painting position.

Fixed a small bug in the main menu.

-Improved early map layout -Added manual in/out zoom (mouse wheel) -Fixed main menu background resolution -Fixed a bug related to the endgame -New more colorful background sky texture

Fixed a collider.

ADDED THE SLENDY-RAT MODE, THE HARDCORE MODE! Other cool stuff added/fixed/whatever: -Replaced old AI temporal art for real drawings -Fixed narrator bug overlapping itself -Added secret double jump power up (and an achievement for discovering it) -Improved main menu -Fixed multip

Bugfix.

-Added a present for those who complete the game. -Added an Easter egg for a dear friend. -Added a console command for some experimental fun.