Version 1.0.1.7 Notes
Fixed missing interface audio.

Developer posts and news about this game.

Fixed missing interface audio.

Reeling in fish is now a bit easier. Reworked the background on the title screen. Fixed a crash when attempting to perform another action while fishing or hunting. Fixed the "Changle Clothes" window sometimes not appearing after the "Makeover" window upon starting a new save file

The "Change Clothes" window will now appear after the "Makeover" window upon starting a new save file.

Fixed an issue that caused the crafting button to not work after attempting to continuously craft certain items. Fixed an issue that caused meals to have an incorrect sprite when using uncommon or rare meat and fish. This fix will NOT affect previously created meals!

Certain items in the crafting menu will continually craft items while clicked. Items that behave this way are: arrows, bait, spiles, and metals. Added a line of text in the tutorial to explain how to continually craft items. Spiles are now crafted in batches of 3 and their stack

Fixed an issue that caused prospecting for gold to not work.

Tool power has been re-balanced: weaker tools will work more effectively on higher-level objects, while stronger tools will work less effectively on lower-level objects. The efficiency of tools used on equal-level objects has been left unchanged. Added text to the tutorial explai

The first major content update is here! This update focuses primarily on expanding the hunting and fishing skills. Added new variations of animals and fish. For animals, each individual species (squirrel, turkey, deer, boar, and elk) has a possibility of being three different col

Weaker effects of meals and elixirs will no longer replace stronger effects that the player currently has. Plants have been reworked so that seedlings have "Water" as their first option and fully grown plants have "Harvest" as their first option. Plants now have a chance of dropp

Crafting ingredients for certain items and furniture have been reworked so that higher-level resources can be used in place of lower-level resources. Reduced the amount of swings required to chop trees and mine deposits by 50%. Experience rates have been modified to accommodate.

Disabled left-click movement while performing an action (fishing, logging, moving furniture, etc). This will hopefully prevent the stopping of an action accidentally by left-clicking outside of the circular area. Music will play more frequently. The minimum time between songs has

Hello there! Along with the release of Isle Frontier, you can now listen to the soundtrack on YouTube: