Update Note 251029
Fixed parry direction issues.

Developer posts and news about this game.

Fixed parry direction issues.

1.Fixed a bug where the protagonist could not properly enter Shadow Strike state when activating it exactly as Spirit Energy was fully depleted. 2.Added the ability to select video quality for opening and ending cinematics. 3.Optimized the combat experience against the Spirit For

1.Optimized the attack behavior logic of the Spirit Form of Compassion (Hài Boar), resolving an issue that could cause model twisting/deformation during attacks. 2.Optimized the attack animations of the Spirit Form of Sanctity (Chén Long), fixing an issue where certain moves coul

1.Adjusted the battle experience against the Spirit Form of Whispers (Sì Snake) based on feedback. 2.Fine-tuned the battle experience against the Spirit Form of Insight (Wèi Goat) based on feedback. 3.Adjusted the battle experience against the Spirit Form of Solace (Shēn Monkey)

New Content: 1. New Combat VFX: Grapple moves now feature prominent red glow effects. Normal posture attacks (unblockable) now have warning indicators. 2. Spirit Parry Mechanic: Successfully parrying boss red-glowe grabs with Shadow Invocation now causes bosses to enter a kneelin

Official Announcement from JuLu Studio Greetings everyone, Twelves: Shadow has been available for some time, and we're deeply grateful for the overwhelming feedback and suggestions from our players. Your engagement means everything to us. Through your voices, we've identified key

Performance Optimizations & System Improvements 1.Optimized frame drops during Hour of the Monkey's ability animations. 2.Reduced stuttering in Hour of the Tiger's skill effects. 3.Improved frame stability during Blade Clash QTE. Further optimizations planned. 4.Fixed camera

Critical Fixes & Gameplay Improvements 1.Fixed Spirit Form of Compassion clipping through boundaries in Phase 2. 2.Reduced occurrence of rapid phase-transition attacks (e.g., Spirit Form of Sanctity's Dragon Assault). 3.Added cooldown to grab/throw attacks for all bosses exce

Patch Notes: Critical Fixes & Improvements Based on player feedback, we've urgently addressed several progression-blocking issues. This update includes: 1.Fixed unskippable cutscenes in the Hour of the Dog boss sequence. 2.Resolved progression halt in the tutorial when Spirit

Many bugs have been discovered recently. Thank you for your support, and we sincerely apologize. We are working hard to fix them! This update includes: 1.QTE changed from 3 buttons → 2 buttons 2.Increased pickup range for dropped items 3.Fixed an issue where entering other levels

Hello everyone, it's wonderful to meet you. We're JuLu Studio, an indie team from Guangzhou, China. Today, we're incredibly proud to announce— Our game is officially live on Steam! As a Boss Rush title, every encounter represents our heartfelt dedication. From core combat mechani