Official Announcement from JuLu Studio
Greetings everyone,
Twelves: Shadow has been available for some time, and we're deeply grateful for the overwhelming feedback and suggestions from our players. Your engagement means everything to us.
Through your voices, we've identified key concerns:
Overreliance on sword-clashing mechanics limiting gameplay diversity
Excessively aggressive boss patterns overwhelming player capabilities
These issues have understandably caused hesitation among prospective players
Our Commitment to Improvement
To address this, we're releasing a free demo featuring a single boss encounter. This allows hesitant players to experience core gameplay before purchasing.
Development Roadmap
① Player Ability Enhancements
Increased mobility and offensive options
② Boss AI Rework
Improved combat rhythm and strategic depth
③ Story Expansion
New cinematic sequences for critical plot points
④ Tutorial System Upgrade
Replayable guidance archives
⑤ Spirit Summoning Refinements
⑥ Controller Optimization
⑦ Performance Tuning (Ongoing)
⑧ Continuous iteration based on player feedback
Finally, "Twelve Shadows" is our first independent game, and our team has many imperfections. However, we are passionate about games, just like everyone else.
We want to create something we believe is fun, and we hope that it will be enjoyable for everyone as well.
Thank you again for your continued interest in "Twelve Shadows." We will do our best to continuously improve the game.
