Small Update #13 v1.2.2
- changed the "Make 100 without failing" achievements to only requiring 50 productions without failing

Latest sample
Latest 50 valid plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 58 | |
| 84 | |
| 73 | |
| 63 | |
| 56 | |
| 52 | |
| 65 | |
| 62 | |
| 85 | |
| 89 | |
| 70 | |
| 67 | |
| 59 | |
| 68 | |
| 76 | |
| 86 | |
| 75 | |
| 71 | |
| 58 | |
| 51 | |
| 58 | |
| 63 | |
| 59 | |
| 60 | |
| 54 | |
| 43 | |
| 52 | |
| 60 | |
| 65 | |
| 50 | |
| 43 | |
| 43 | |
| 36 | |
| 45 | |
| 51 | |
| 51 | |
| 50 | |
| 48 | |
| 35 | |
| 36 | |
| 36 | |
| 55 | |
| 53 | |
| 35 | |
| 34 | |
| 36 | |
| 49 | |
| 52 | |
| 60 | |
| 51 |
Trend points are averages; the peak is exact.
Make weapons, make money. An active incremental game where you amass as much money as you can by starting a Military Industrial Complex company. Produce multiple different weapons, research upgrades, manipulate the stock market, and lobby the government for favors.
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- changed the "Make 100 without failing" achievements to only requiring 50 productions without failing