
261 recorded observations · Latest sample
Plotted values · UTC. Longer ranges may use aggregated observations; gaps are not zeroes.
| Time | Players |
|---|---|
| 59 | |
| 84 | |
| 73 | |
| 66 | |
| 60 | |
| 56 | |
| 49 | |
| 55 | |
| 57 | |
| 73 | |
| 62 | |
| 81 | |
| 89 | |
| 70 | |
| 72 | |
| 61 | |
| 61 | |
| 56 | |
| 63 | |
| 72 | |
| 77 |
Peak and average use recorded samples · UTC. Months may have partial coverage. Swipe to see gains and averages.
| Month | Peak | Gain | % gain | Average | Avg % gain |
|---|---|---|---|---|---|
| October 2026 | 89 | +39 | +78.0% | 55 | +77.4% |
GaugeDB’s latest recorded Steam player count for Military Incremental Complex is 59 concurrent players (). Its recorded 24-hour peak is 84 players. The highest count in GaugeDB’s collected history is 89 concurrent players on .
Concurrent Steam players, not daily or monthly active users. Console and other launchers are excluded. Peaks cover GaugeDB’s recorded history.
Make weapons, make money. An active incremental game where you amass as much money as you can by starting a Military Industrial Complex company. Produce multiple different weapons, research upgrades, manipulate the stock market, and lobby the government for favors.
Steam store description
| September 2026 | 50 | — | — | 31 | — |