Hotfix: Weapons Swapping
Weapons can now (correctly) be swapped at levels 10 and 11, since the new max weapon level is 12.

Developer posts and news about this game.

Weapons can now (correctly) be swapped at levels 10 and 11, since the new max weapon level is 12.

Weapon Shards have been patched to now allow level ups if the weapon you are attempting to equip is already equipped.

The time has come! v1.0 is here! Without further adieu, let's get into it! Big Ticket Changes: Gilding! Gilding a weapon is achieved when the weapon reaches max level (12) - it presents the player with 3 extremely powerful upgrades for the weapon and causes the newly gilded weapo

Hello (o_o)/ it's me, here goes nothing. Major Changes New Fighter Weapons Cluster (replaces bomb) - Fire a projectile that splits off into two smaller AoE explosives after a short delay. Bomber - Summon a turret that fires AoE cluster bombs at nearby enemies. Spiker - Fire orbit

Welcome to the v0.98 Astrolite Mega-Patch Astrolite was featured at Next Fest, and resulting from that obtained tons of new players to help provide valuable feedback on what is FUN, and what is NOT. You have been heard. Now prepare yourself. CHANGES Most Important: Performance an

Thank you! To all those who are playing the demo! Thank you!! To those who are leaving critical feedback on the google forms! THANK YOU!!! To everybody who got a leaderboard entry, genuinely enjoyed the game, or gave the time of day to try out my first little game. I am so gratef

Quick playtester feedback update: Movement improvement Rapidly pressing 'A' and 'D' no longer causes your ship to jankily move upwards or downwards. Tooltip fixes The ability text in the pause menu now correctly displays the character's ability (when not playing Fighter.) Primary

Achievements regarding level 20 characters has been fixed in the config, and will now award properly. This was a bug brought up from when the achievement required level 50, and the achievement name in the steamworks config was aCharName50, yet in the codebase the achievement chec

The Exploration Expansion! What's new? Luna Geodes are now populating each planet to be collected! - These geodes always give 25% of your current level's xp requirement, regardless of level. - Geodes will occasionally contain a powerup, Rapid Fire, Crit, or Magnet! New mechanic:

Come one come all! Astrolite has once again joined another event! Take this opportunity to top the leaderboards, 100% complete the achievements and break the game in any way you can! Want the game to implement a feature? Let me know! Astrolite Feedback Know a secret, or method to

This is a quick hotfix to resolve issues with crashing for offline users or users who somehow have issues with the steam API on the client side of Astrolite. Offline users should no longer crash when selecting the leaderboard, and the leaderboard should be delayed from displaying

Check it out! Leaderboards have so much potential in Astrolite, and a lot more categories that can be made and displayed depending on player suggestions! Changes - - -- ---------------------------------- Visual Enemies have now been recolored to a purple hue, this will help signi

Round 2 of changes! TWEAKS Weapon Equipping now provides you with THREE weapon choices, selected from the entire pool of weapons provided you've unlocked the characters! Players now have a significantly smaller hitbox located in the dead center of the ship, regardless of directio

Another successful round of playtesting, and another batch of improvements and fixes to implement! TWEAKS XP Requirement stops increasing once level 10 has been reached, and the level thresholds have been reduced by ~20% Mage Time Slow buffed to 70% (from 40%) Dashers now only re

Hooray!!! We did it!! We got into another event! I am incredibly blessed to have gotten my game Astrolite included in this event! Astrolite has had a massive visual improvement to its Steam Page lately, which should help improve visibility and potential wishlists coupled with thi

Hey everyone! After a month of development, it's time to reveal the curtains and go over what's new in this major update for Astrolite... Visuals Dynamic backgrounds have been added, including star fields and glowing planets. Post Process Effects have been added, including VHS li

Hey... I got into an event!!! ROGUE BOTS features Roguelike and Roguelite games where machines take center stage. Be sure to check the 224+ Roguelikes/lites featured in this awesome event! What an exciting week this is for Astrolite! Thanks to Midnight Gamers for accepting me int

COOL STUFF: Pause Menu Rework The pause menu has been changed to now feature the FULL suite of stats for those stat lovers alongside a planet indicator to know how far along per run you are. Total Timer: 00:00:00 - Now you can see how long your runs have lasted throughout the gam

CHANGES: UI: Start of mission always has three new banners that appear from the top, displaying what to expect and showing the current progress along the solar system. An aura is now briefly displayed when starting a mission, and when upgrade Pick-Up Radius, to display what the r

Astrolite Dynamic Background Added a dynamic Arcade Room themed background to Astrolite's bezels. Stretch the game window in interesting ways to reveal easter eggs in the background. What can you find? k thnx bai