update 26.08.2026
update log v1.1.8: - an arachnophobe mode has been added. (you can enable or disable it in the lobby settings.)

Developer posts and news about this game.

update log v1.1.8: - an arachnophobe mode has been added. (you can enable or disable it in the lobby settings.)

We’ve got some great news - iDigging is now officially available on Xbox Series X|S! After thousands of players started digging, upgrading tools, finding treasures, and completely destroying their backyards on PC - it’s finally time for Xbox players to join the madness right from

update log v1.1.7: - added in-game chat Sorry for the infrequent updates, we're coming back 😉.

Happy Halloween, Diggers! 👻 Darkness has descended upon the familiar lands of iDigging , and even the deepest caves are whispering strange stories. Mysterious lights flicker above and below the ground, the cold wind carries the scent of pumpkins and secrets, and somewhere far aw

Great news for Steam Deck owners! Our game iDigging has been officially verified and is now marked as "Fully Compatible with Steam Deck"! 🔧 What does this mean? — The game runs out of the box with no additional setup — Controls are fully optimized for the Steam Deck gamepad — UI

Update Log v1.1.5 • Steam Deck optimization: the game now runs at 60+ FPS on medium settings on Steam Deck. • Automatic Steam Deck settings: optimal settings are now applied automatically at game start. • Added "Optimize game for your hardware" button: this adjusts all graphics s

update log 25.05.2025: - enabled steam cloud saves for Windows

update log v 1.1.0: • Fixed an issue where the final cutscene would not play correctly for the client when the house was fully filled. • Corrected the spelling of "Singleplayer" (was "signelplayer"). • Fixed a bug where ambient music would not stop during the final cutscenes. • R

-fixed a critical bug that prevented the progress bar from filling during house furnishing

iDigging Leaves Early Access After 2 Months After two months of active development and valuable player feedback, iDigging has officially left Early Access! During this time, the project has evolved significantly, receiving numerous improvements, optimizations, and becoming much m

update log v 0.20.5: - mouse inversion setting now works separately for each axis

update log v 0.20: - New cave. - New monster. - The shovel in the final cutscene has been changed. - The texture now changes depending on the depth. - Spiders are disabled in the "no enemies" mode. - Jump height and fall speed have been adjusted. - The number of police visits is

update log v 0.19.5: - Reduced camo-carpet cost ($116 > $55) - Minor LOD fixes - Fixed a bug where the entire UI didn't disappear when starting the cutscene at the end of the tutorial - Increased the number of large rocks during spawn - Controlling the character in the air is

update log v0.19: - optimization work (Improved performance) - lighting and post-processing update

Update log v0.18: - Added an arrow indicating the cave location. - Improved performance (reduced GPU load). - Added a small cave. - Updated models for all main tool types (Shovel 1-3, Pickaxe 1-3, Drill 1-3, Perforator 1-3, Saw 1 and 3). - Fixed invisible parts of the drill, perf

Hello, diggers! Here comes update 0.17 , bringing new features, bug fixes, and something special for Steam collectors! Here's what's new: Update log v0.17: - Added a compass (it activates when you're underground). - The tutorial no longer closes automatically (now you have to clo

update log v 0.16: - Increased the dog's lifespan. - Fixed save/load buttons (text was unreadable in some localizations). - Warehouse capacity limited to 85.

Update 'Early Access' v0.15 is now available for download! Changelog: - Added a new cave - Added a new monster - Added "Cave Detector" - Added the ability to expand storage - Grass fix (now grass destroys at the same time as part of the ground) - Fixed a bug with loading saved it

fixed 'saw' sound (thanks Brummbaer)

update log v0.13: - added lamps saves - changed main tool update progression - balanced main tool - fixed grass spawn after save loaded - fixed font in tutorial cutscene for some localizations - changed coin to 'Dig Coin' - Decreased amount of spiders - first cave small update