StaudSoft's Synthetic World Beta

StaudSoft

Released
Feb 9, 2015
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Major Update - Hard Survival, Environment & Bug Fixes

    Over the last year, I focused on making the game deeper, more stable, and more alive. This update cycle includes major gameplay systems, UI improvements, and a large wave of bug fixes. Highlights Expanded City2 simulation with better NPC behavior, talking systems, daily routines,

  2. Developer post

    Special Update – HUD Toggle Feature + Sneak Peek at Upcoming Features!

    Special Update: HUD Toggle Feature + Sneak Peek at Upcoming Features! Hello players, We’re excited to bring you a special update based on your feedback! It is in the "unstable" branch . Here’s what’s new: New Feature: Hide the HUD You asked, and we listened! You can now hide the

  3. Developer post

    Merry Christmas

    Merry Christmas to you all. This has been quite a turbulent year. Sometimes I was afraid that I would have to play Fallout in the real world. This has also affected the direction of Synthetic World's development. I am currently working on a hard survival game mode that is as clos

  4. Developer post

    Small Patch: Update Crossbow Icon

    Hello, I fixed some small bugs: Damage of cross bow is increased Added impact impulse when object is hit by cross bow bolt Sheeps try to avoid water Enemies stop moving when dead Enemy may no hurt sound, when dead

  5. Developer post

    Happy Easter: New Update and Bug Fix

    Happy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game. New features New Tree Textures + Higher Resolution Better Tree Rendering New Landscape Renderer Improvements regarding the cross bow Better Grass Textur

  6. Developer post

    Merry Christmas

    Dear friends of Synthetic World, I wish you all a happy and blessed holiday season. In view of the corona pandemic, I hope you are all healthy. An eventful year lies behind us: In the Synthetic World new cities were created and a new game mode was introduced in which you have to

  7. Developer post

    Update: Cities, Small Settlements, Buildings

    This update finally brings cities, settlements and buildings. The individual settlements are connected with roads. The buildings contain beds, tables, chairs, lamps and zombies. Updates: Automatically generated cities (big city, small city, single settlement) New Building Prefab

  8. Developer post

    Robots have conquered the landscape!

    Robots have invaded the landscape. They monitor every square inch with their surveillance drones. Don't get caught, or you'll have their fighter units on you. And don't try to attack their strongholds where the control computers are. They are protected by dangerous self firing de

  9. Developer post

    Let it burn (part 2)

    Hello guys, that took a little bit longer than expected. I uploaded a new version to Steam. The player and other entities can now start to burn and can also die of burn wounds. Then I updated the dynamite. The resulting damage on the voxel does now look much better. And as I also

  10. Developer post

    Let it burn, baby! (Part 1)

    So todays update is all about fire: - Placed entities like the construction set can now burn. - The new trees can burn - The muzzle flash on the weapons is repaired. - Now the fire emits light when it burns: Additionally the trees now drop seeds and can grow! It is in the unstabl

  11. Developer post

    Tweet: Bug fix

    I uploaded a small bug fix: - Rendering of particle effects is restored - Drag and Drop is now working again

  12. Developer post

    Update: A small patch

    I uploaded a small patch: The wood blocks are now floating on the water. The pregenerated Start_World is now updated to the latest version of the world generator Engine Logging: If you have an AMD graphics card you might perhaps know that the shadow map does not look "very nice".

  13. Developer post

    Update: Faster 3D Engine, Better World Generator, Game Play

    Hey guys, I increased the speed of the 3D engine. Now a much more detailed landscape is possible: I also updated the world generator: Just for fun I added an ocean: And I connected all caves with each other! The world generation speed is now 5 times faster! Note that in order to

  14. Developer post

    Trees, Buildings, Editor and Engine

    Hello and welcome back, before we start with the development update, I want to wish you all a good health. These are hard times during the Coronavirus crisis. I hope we all get better soon. Assets In the last weeks I had the flu, so I had a lot of time to create new assets: New h

  15. Developer post

    Tweet: First village generated by the AI

    Yes! The first village generated by the AI! This is only a debug view. When it is finished these buildings will actually be placed in the landscape! We will improve the performance in the next weeks so that we can create bigger cities. And we are testing other AI algorithms.

  16. Developer post

    Uploaded a new version to the unstable branch

    Hey, I just uploaded a new version to the unstable build with the new trees. You need to create a new map with the generator to see them (so do not use the predefined map with the seed 0). Be aware: This is only a testing release. It could be that a map create with this version c

  17. Developer post

    Tweet: AI and Forests

    Now most of the visual bugs in the trees are resolved: I will upload an unstable release as soon as possible. And I implemented several AI algorithms that will drive the city generation: - A* Planning - Alpha-Beta Adversary Search - Monte Carlo Tree Search Except for the first on

  18. Developer post

    Tweet: Trees in the game

    First screenshot of the new trees in the game! There is still much to do. The trees currently create holes in the ground and some trees do not have leafs.

  19. Developer post

    Tweet: New trees are now generated by the world generator

    The new trees are now connected to the world generator. So exited to see them in the world! When they are cut down they will collapse to the ground and fall into pieces.

  20. Developer post

    Tweet: Castle Generator and Happy New Year

    The basic castle generator is now working. Every castle has it's own dungeon. Happy new year! The AI language compiler (C to PDDL) is finished and the shadow rendering for the low end render system makes progress.