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Tweet: AI and Forests

Now most of the visual bugs in the trees are resolved:

I will upload an unstable release as soon as possible.

And I implemented several AI algorithms that will drive the city generation:

- A* Planning
- Alpha-Beta Adversary Search
- Monte Carlo Tree Search

Except for the first one these algorithms are normally used in Chess AI / Go. I am excited to see how they work out.

The first tests will be on a small landscape of several hundred meters.