Happy Easter, I have uploaded a new version of my game. This time included are many bug fixes that previously crashed the game.
New features
- New Tree Textures + Higher Resolution
- Better Tree Rendering
- New Landscape Renderer
- Improvements regarding the cross bow
- Better Grass Texture
- Better Grass Rendering
- Updated "Start World"
Screenshots

The new forest. We fixed the bug of the "flying trees" (thanks to V.).

In the back you can the new forest with a building.

This is how the forest looks like in a flat landscape.
Upcoming Features
- Completely new rendering engine that supports Vulkan, OpenGL ES, DirectX 12, OpenGL and Metal.
- Ambient Occlusion + Procedural Materials (when this is done, I will rework all 3D models)
- Spherical Harmonics for Light Probes
- Radiosity (2 variants)
- AI: In a very small level 2 AIs could make war with each other (attack cities, destroy them, found settlements). That it works on a large scale will be a challenge.
- Improved memory management for framebuffers (will make Screen Space Reflections possible)
In the next month I will also tune the AI so that it can work on bigger landscapes.