Game Update (v1021) - Lower last biome DPS target
Hello! This update (v1021) is a small update to address the feedback about the last biome being too hard to beat. Changes: Lower the last biome DPS target from 800,000 to 600,000 - jounitus

Hello! This update (v1021) is a small update to address the feedback about the last biome being too hard to beat. Changes: Lower the last biome DPS target from 800,000 to 600,000 - jounitus

Hello! After a few patches addressing failed Steam Deck reviews, Finger Party has finally passed the Steam Deck verification! NOW you can actually use your FINGER directly on the Steam Deck touch screen to plop the blobs, but based on my experience, the right trackpad works bette

Hello! This update (v1020) is just a small update to address mostly the Steam Deck-related stuff. Fix item damage stat numbers at the end of a run showing partly off-screen on Steam Deck and on 16:10 aspect ratio screens Changed "click to continue" text to just "continue" in the

Hello! This update (v1019) is mostly an optimization update. Tweaked few texts not to mention "mouse", for possible Steam Deck compatibility reasons Turn off synergies between zombie hands and boxing gloves for optimization reasons (this is the thing that causes the most pain). N

Hellooooooooooooooooooooooooooooooooooooooooooooooooo! Finger Party is now finally released and live on Steam! Please go check it out! Thanks! Not sure what else to write here. - jounitus

Hello! This update (v1018) is just a small balancing update. make the first damage upgrade cheaper tweak the pricing of the other upgrades rename "BOSS FIGHT CAKE PARTY COUNTDOWN" upgrade to "BOSS FIGHT CAKE PARTY" - jounitus

Hello! Changes in the latest (v1017) update: new upgrade: cakes attract all blobs new upgrade: make it possible for the cake party to happen during boss fights too added icons for all the upgrades and tweaked upgrade node positions increase the cost of time pause upgrade - jounit

Hello! This update (v1016) contains just balancing changes lower the DPS targets of the levels lower the prices of the upgrades - jounitus

Great news! The stars are aligning correctly and Finger Party is set to release on January 14th 2026! See you then! - jounitus

Hellooooooooooo! Changes in the latest (v1015) version: new upgrade: show average DPS on the DPS chart new upgrade: show time until the next cake party in the HUD in upgrades change text mentioning item blobs to item fairies lower "Collect X EPIC rarity outfits in total" achievem

Hello! Changes in the v1013 and v1014 releases: new fairy item: "Time Pause": Freezes the countdown of items to make them last longer new upgrade: "Item Slots" new upgrade: autofinger upgrade that targets the cake increase balloon gloves to do 20 times the normal damage increase

Hello! New version (v1012) changes. Note: the v1011 was just for the Steam release review. Some might have seen that the release date has been changed from "2025" to "Q1 2026". I think the game would be in a releasable state in 2025, but since the release would go near the Steam

Hello! Another update (v1010), with balancing and quality-of-life changes etc! with item bar (on the bottom right of the screen), insert the most recent fairy item on the top (not bottom) make item bar texts larger hide/remove "item found" texts in the center of the screen, to re

Hello! Quick update (v1009) before the Steam Next fest! show progress bar of time remaining when overcrowding change so that the "automatic mouse" always targets item blobs first, even if there is a boss on screen added "gain X damage from the upgrades" achievement added "collect

Hello! This version (v1008) contains a big change on the dialogue and changes on how the looping works. new upgrade: automatically restart a run new upgrade: "collect all the gems automatically when the run ends" fixed the issue of not being able to loop the last biome (it would

Hello! This update (v1007) was mostly to tweak how the overcrowding feature works. The issue with the overcrowding was that it mostly appeared on the first biomes, but not on the later biomes. The numbers also got tweaked (achievements/upgrades) so that the experience for the fir

Hello! The goal for this update (v1005) was to improve the experience at the very start of the game, so that most players wouldn't feel like getting "stuck" on the first biome. change the window title to Finger Party lower the first biome's damage target make the cake party event

Hello! New demo update (v1004). Most of these are thanks to the feedback on the demo. Thanks for sending all the feedback so far! Fixes: Show "tips" screen on the upgrades menu and show tips on the "run finished" screen For "overcrowding" show the excess amount of blobs Show "ove

New update was released (v1003)! rename "Double Size" item to "Double Damage", make it change the size of the fingers and do more damage reorganized upgrade nodes so that there are more interesting update at the start of the game make early achievements easier to get add "boss he

Quick update (v1001) to address the "playerfollowers" error reported by players. Hopefully fixed the "playerfollowers" error Added Steam cloud save support - jounitus