Check out my new game - GUTTED: Infested Crypts
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improved explosion effects minor CPU performance improvement fixed possible ghosting artifacts for all particles and blood effects at low upscaler settings fixed overly bright grenade launcher alt fire projectile particles flicker when close to player adjusted difficulty presets,

fix possible crash

fixed "No More Prayers" achievement fixed launching game with frame gen enabled caused long stutter on launch increased volume for grenade launcher/pistol shoot sounds change SMG shoot sound fixed 2 crashes changed default XeSS to ultra quality updated unreal engine 5.6->5.7

Changes to Winchester/Super Shotgun textures Added flashlight Improved blood effects Some other changes&improvements

XeSS support - replaced TSR. XeSS delivers better image quality and better performance even in native resolution. XeSS Frame Generation support - hitches are possible if you have Anti-Lag/Reflex enabled on driver level. You might want to disable Anti-Lag/Reflex for this game in y

Added Sharpness setting, changed default sharpness value from 0.5 to 2.0 Reduced speed for some of the enemies projectiles Adjustments for recoil and camera shakes of all guns Machine gun - disabled penetration, but increase damage a bit SMG(mp5) - changed overcharged state, now

Setted up auto crash reporting

fixed 2 achievements: Double penetration survivor! and Skinny but fat!

Reworked Checkpoint19 fight ( with activatable wall barrel cannons ) now there's 2 fast spawned waves instead of 1 long wave, also changed enemies used here In Deathpit spawn horde only after almost killing all of the patrolling enemies there fixed issue when death UI was not cli

Fixed various possible crash causes Winchester - improved effect and sound for headshots SMG(mp5) - added significant recoil increase after continuous shooting for 3+ seconds Changed Deathpit fight to fix occasions when enemies drop onto player from behind Rebalanced difficulty p

added camera shake power setting fixed some possible causes of crashes

Improved game level loading speed

Changed difficulty preset names fixed one possible crash cause fixed Grenade Launcher projectile collided with some poison/frost clouds around enemies reduced recoil increase for shotgun continuous shooting other small improvements

Normal Difficulty ( renamed to Very Challenging ) Is very challenging by design, game was created with this difficulty as default, hence it called "normal". You will need to sprint around fast, often prioritizing survival over shooting switch weapons more instead of reloading mac

BLOODKILL: Goreblast Overkill releasing now! Prepare yourself to goreblast through armies of savage beasts! Also attending UA games fest 2025!

explosions improvements to make it cause more dismemberment and fixed some impulses power GPU performance improvements around 5%-20% depending on scene Super Shotgun: reduced strength of reload camera shakes, improved materials reduce aura flickering of muzzle fleshes made specia

added Machine Gun added Super Shotgun increased enemies size added more small tutorials for guns&movement and list all of them on pause menu performance improvements especially when high number of pickups dropped around improved camera shakes for everything related to weapons

Updated visuals to more dark and atmospheric Changed demo level layout All guns now available at start Changed music to more dark metal that suits dark atmosphere better Added winchester gun with explosive projectiles, explosion is bigger if hit head ADS now impacts some weapons

Improved lighting and shadows, changed color grading Implemented blood trails for gore parts increased clip sizes and fire rates for shotgun/p90/smg Increased damage for SMG Grenade Launcher: increased fire rate, explosion radius, projectile speed and physical damage (when projec