Audio Fix
Fixed issue where audio was way too loud

Developer posts and news about this game.

Fixed issue where audio was way too loud

Fixed issue where steam invites could not be accepted without the player being in the Main Menu. New Feature: Comms Display. Added a display to the pause menu showing who is in the server as well as a slider to control their voice level in proximity chat with a percentage display

-Photo mode key bind moved from T to P by default, changeable in key binds -Monsters that require cooperation will not spawn in single player games (Still looking into long load times for first night)

Removed local player arm shadows Fixed issue where quests did not properly resolve leading to repeated "next text" Decreased the cost of monsters and occult objects to better populate levels Players falling into the void are now killed and revived in the lodge. If a player falls

Hello Initiates! I wanted to take this time to discuss a few things; questions we’ve received regarding Grimm Work, describe what exactly Grimm Work is, and to give an idea of what the future of Grimm Work looks like. I’ll start with the vision of this game, Grimm Work is a rogue

Hello initiates! With our game nearly ready for release we would like to invite everyone to join our discord server! Here we will show sneak peaks of gameplay for release and future updates, take polls for what content should be added, and host giveaways for keys of the game and