Removed local player arm shadows
Fixed issue where quests did not properly resolve leading to repeated "next text"
Decreased the cost of monsters and occult objects to better populate levels
Players falling into the void are now killed and revived in the lodge. If a player falls into the void from within the level they stay dead until the level is destroyed.
Fixed an issue where players could collect an occult object multiple times.
- News and updates
- Grimm Work
- v 1.0.5
Source: Steam Community (opens in a new tab)
Build and release context
Recorded Steam release date:
Within one calendar day of this post (UTC). The listed date does not establish an exact launch time.
