Fixed issue where steam invites could not be accepted without the player being in the Main Menu.
New Feature: Comms Display. Added a display to the pause menu showing who is in the server as well as a slider to control their voice level in proximity chat with a percentage display.
Fixed issue where players voices were not pitched up when shrunk.
Fixed issue where clients who returned to the main menu due to host closing the server were unable to join another server.
The pitter patter footsteps are mostly fixed. they still do some staccato on the stairs and i think the railing is triggering them as well. But for the most part it sounds good.
Fixed infinite sprint. The variable that controlled it had the wrong typing as well as some incorrect logic in the PlayerObjectController
A bug where a level would not Auto fail when all players are shrunk has been fixed. The shrink sequence has been updated to always alert the LevelEvaluator of this event through a command.
Fixed bug where shrunk players could interact with tools Changed the player list slider minimum from -80 to -60.
Fixed an issue where players could switch from slingshot's hold animation to another inventory slot which resulted in the new tool being held incorrectly. hold-interaction animations are now aborted when changing inventory slots, opening menus, etc.
Fixed player walking/running sfx Fixed an issue where some players experienced heavy lag and slow load times when generating the first level
Fixed an issue where the bloat state machine stops working when killed
Fixed issue with IK system that caused IK system to not work
