Visual fix
Small fix

Developer posts and news about this game.

Small fix

Updated the visuals of the game to a more bloody, ghostly look.

The Endless Mode option allows run to last more than the 3 Ascension Cycles the standard run has. Challengers continue to appear with their effects stacking over time and Ascensions spawn more and more bosses the further the player reaches. Instead of creating a run with a set Ru

Updated the enemy models. Updated the Entity model. Rescaled the player and enemy size. Fixed the rain not activating in certain maps. Fixed enemy deformations. Improved gambling/loot box lighting intensity.

Fixed player rotation after teleporting.

Improved floor tiles with updated and illuminated tiles. Improved wall textures with updated and better illuminated versions. Improved enemy spawning tiles to showcase spawning areas.

Added the "Entryway" level in the Story Mode.

Added difficulty options: Casual, Hard, Hard+.

Increased player speed.

Reduced Corrosive Gas damage from 15 to 10. Reduced Puncture damage from 0.1 per second to 0.05. Reduced Corrosion damage from 0.1 per second to 0.05. Reduced Discord projectile damage from 10 to 5. Improved Beam Gun damage from 15 to 20. Enabled All Classes. Improved Menu Clarit

Increased Chaingun damage from 13 Damage per bullet to 18 Damage per bullet Improved Arena Modifier Descriptions Improved Blessing Descriptions Increased Shotgun damage from 20 Damage per bullet to 22 Damage per bullet Improved Shotgun Spread Reduced Energy Projectile Damage from