Patch Build #546
Hi everyone! Here's a hotfix for a crash occurring when one of the ships in your fleet starts sinking. -Fix bug causing game to crash when ship in fleet sinks

Developer posts and news about this game.

Hi everyone! Here's a hotfix for a crash occurring when one of the ships in your fleet starts sinking. -Fix bug causing game to crash when ship in fleet sinks

Hi! Here's another hotfix for a case where the AI ships in your fleet might go passive and stop. Thanks for the help catching this bug!! Cheers -Solve one case with fleet ships going passive

Hey! Here's a small fix that hopefully solves a case where the ships in your fleet might go passive and stop moving. Cheers -Fix bug where manually assigning target would select the clicked ship -Potential fix for fleet ships going passive

Hey! This is a hotfix that stops guns from firing when they are out of arc. Also so a few small improvements to the guns behaviour. Cheers! -Slight delay in AI crew firing -Fix twitchy main guns -Fix guns firing when out of arc

Hey! This is a hotfix to handle cases when the PlayerSettings.json fails to load. It will make a backup file called PlayerSettings_BACKUP.json and create a new default settings file to use. If this happens to you, please open the PlayerSettings_BACKUP.json with a text editor and

Hi everyone! This update has a change for how the ships in your formation moves. It should hopefully make them travel more steadily in your formation and not skip around randomly at higher time compressions. If the fix works as intended, I will be adding the fix to other ship mov

Hey! I am back from vacation, and here comes a first little patch to kick things off :-) -Potential fix for external cam being lost -Fix player ship propeller turn direction -Add button to minimize external camera panel -Adjust external camera panel sliders value position

Hi everyone! This patch balances the fouling and wear on the propulsion system. In general it reduces the effect. Cheers -Reduced fouling build up and wear on boilers -Reduced fouling build up and wear on turbines

Hey everyone! This patch brings changes and new features into the propulsion system as well as damage control. The pump teams can now patch holes, various components of the ship systems can be repaired and fouling on the various systems needs to be maintained. Now you cannot run

Hi everyone! This patch fixes a newly introduced issue where the main guns would start reloading when entering the Fire Director Station. It also adds saving the current ammo count and makes sure to load the saved fuel level. As a little bonus a few German ships got updated textu

Hey everyone! This update brings a first version of the Save & Load feature. It lets you save you games and resume them at a later time. There are a few game states that are not saved yet because those features are work in progress. For example features related to damage cont

Hey everyone! I have been working on some improvements for how the AI ships moves in your formation. There is still some work to do on it, but some important fixes for their behavior comes with this patch already. Cheers Patch Notes Build #518 Fixes: -Prevent guns reloading while

Hi everyone! This update brings key binding to the game so you can customize the controls in the settings panel. It is a first iteration of the system, so there are still a few limitations. Over time I will be adding more functions that can be bound to keys, like opening various

Patch notes Build #513 Fixes: -Add back sky to stereo image. Slight performance cost. -EOT bug fix -Fix issue where ships spawned would not follow speed set speed News: -Motion blur intensity slider in Graphics settings

Hey! The light and medium Anti-Air guns got new models. There is also a check for a potential bug with the Engine Order Telegraph. If you see the engine room refuse to comply to a speed order for unknown reasons, let me know. If you do encounter an issue where controls stop worki

...Must be the buffet of missions that the creative people of the community are cooking! The game now has basic support for the Steam Workshop! You will be able to upload your custom missions as items to Battleship Command's Workshop directly from the game. In the Workshop you ca

Patch Notes Build #501 Fixes: -Fix lone ships stopping when damaged -Fix AI ship fire Control systems being too sensitive to damage -Slight boost to crew gunnery accuracy -Fix offset fire director radar -Fix Contact report time format -Fix ship hull uneven causing drift to port -

Hey! A small update with some bugfixes and small improvements. Patch Notes Build #491 Fixes: -Fix trigger id in mission editor not updating when switching groups. -Recon plane behaviour update News: -Volume sliders for interior ambience -Increased Fire director lock range to 38km

Hey everyone! Here's a small patch that should hopefully fix some of the pressing issues. Thanks to everyone who has reported issues and also tried the beta branch! A case where the player character would freeze has been discovered and hopefully solved. Controllers have been affe

Hey everyone! Finally! It is happening!! After so many years of hard, but very enjoyable work, I can share Battleship Command with you all. The game is released as Early Access, which means that it is not complete yet. It has a roadmap with upcoming big features. But there are al