Patch Notes
Gameplay Fixed forklift fork movement when not grounded Added restart option to level complete menu Added error handling when switching between scenes

Developer posts and news about this game.

Gameplay Fixed forklift fork movement when not grounded Added restart option to level complete menu Added error handling when switching between scenes

Hello everyone! Fixed a bug on the tutorial when going into the pool that caused respawns to fail and player getting stuck Thank you everyone for all of your continued support and feedback! You have no idea how much it means!

Features: 🚜 Unique forklift-based puzzle gameplay 🧠 Handcrafted levels 🎨 Stylized visuals and relaxing atmosphere 🏆 Unlockable forklift skins and collectibles 📜 Earn your very own Forklift Certification If you missed the launch sale, this is a great time to jump in. Thank yo

Navigate intricate puzzles, activate mechanisms, and conquer challenges in handcrafted levels, each set in a distinct and creative environment. Features: 🚜 Unique forklift-based puzzle gameplay 🧠 Handcrafted levels 🎨 Stylized visuals and relaxing atmosphere 🏆 Unlockable forkl

Navigate intricate puzzles, activate mechanisms, and conquer challenges in handcrafted levels, each set in a distinct and creative environment. Features: 🚜 Unique forklift-based puzzle gameplay 🧠 Handcrafted levels 🎨 Stylized visuals and relaxing atmosphere 🏆 Unlockable forkl

Hello everyone! Have a couple of minor improvements users pointed out! Thank you so much for the feedback and support! Translations: Added missing translations for Graphics labels Garage Menu: Fixed navigation issues on controller/keyboard, player was unable to get to the left op

Huge shoutout to a community member and their team for helping with the Turkish localization! If you are looking for Turkish localization highly recommend GNC Localization

A couple players found a bug where controllers were only working in menus and not in game, this also included playing on Steam Deck. Due to your help these bugs have been squashed! Really appreciate the help!

Just wanted to give a huge shoutout to everyone who has played the game so far, I cannot thank you enough. I really appreciate all the feedback, especially helping sus out some bugs I didn't know existed. Thank you for helping me improve the game and making it more enjoyable and

Forklift Certified is OUT NOW on Steam! Join me live as I celebrate launch day, play through the game, and show off puzzle solutions, forklift skins, and answer questions from chat. Come hang out, watch some forklift chaos, and if you pick up the game today, I’d love to hear what

It has been a long journey of development in the past two years. I really hope everyone enjoys the game! Please provide as much feedback as you can so I can make this game the best it can be! I am both nervous and so excited for today. I'd like to send a huge shoutout to everyone

To build up the hype I would like to show off a really neat feature in Forklift Certified. Once you complete all certifications within the game, you can save and print off a "Forklift Certified" certificate to share and boast with your friends, colleagues, rivals!

The release is exactly three weeks away! The excitement and stress is in the air! There has been so much development since the launch of the demo last year! I have been hard at work making improvements, adding new features, and squashing all the bugs! Exciting things to look forw

Once again, thank you everyone who played the demo during Steam Next Fest! Got a lot of great feedback! This update has a few quality of life improvements and a couple of bug fixes! Bugs: Scene Transitions: Fixed a bug that caused you to get stuck on a black screen if you exited

Just wanted to give a huge thanks to all of the people playing during Steam Next Fest this week. It means so much to me! Bugs: Farm: Fixed issue where collider was preventing players from putting hay bales over the fence Death: Fixed an issue where players were dying immediately

Bugs: Menus: Fixed issue where you could respawn while a menu was active, causing a black screen Rendering: Fixed issue with shader where item at a far distance had weird lines, very noticeable in the world map Certification: Fixed issue where demo certification would keep poppin

After a lot of feedback on not being able to pick up liftables from all sides, I have done it. You can now pick up liftables from any side it falls on. No more waiting for liftables to respawn! Excited to see how some of the puzzles are dealt with now! Hoping to get more updates

Players reported a bug where liftables were falling into the ground and infinitely respawning. This was caused due to my "lift from any side" update. This is now fixed!

Huge shoutout to Indie Game Clinic plus their viewers in the chat! and PlayMyGame for all the feedback and suggestions! I appreciate it so much! Bugs: Liftables: Fixed issue where some colliders had the wrong rotation Tutorial: Fixed an issue where you could get stuck in the puzz

Bugs: Liftables: Fixed a bug where during respawn the collider to make sure nothing is in the way had the wrong orientation Fixed a bug where liftables respawning didn't show the countdown anymore if you restarted the counter by interring with the respawn Trainyard: Fixed invisib