Player character walk/run animations finally fixed!
Finally got around to having a good look at the walk/run animation blends. This is the end of the one animation for all directions ice skating jank! yay! Looks and feels soooo much better now.

Technical data

Finally got around to having a good look at the walk/run animation blends. This is the end of the one animation for all directions ice skating jank! yay! Looks and feels soooo much better now.

Changelog 0.01.2 Fixed bug where private list popup would sometimes crash the game when retrying Fixed bug where wishlist vortex game value at height was not displaying Fixed the Twitch bot (Working again, also it now auto leaves channels when inactive for more than an hour) Look

I took a couple of months off, as my real life work got very busy. Good news is, it's mostly seasonal - so I'm back to game dev on the weekends! Just went live with the ability to load all games, also the 'Shared Lists' is now ordered by number of enemy games, so you can test thi

After all these bug fix and maintenance tasks, I finally sat down to fix the current balance issues for people with large game lists (at the moment it is far too easy). I've changed the way in which games are sorted, it's now getting the required number of games, then sorting by

Logos now download before the level loads in, before this change it somehow just download everything all at once when the level loaded, which was not stable for large lists - caused frequent crashes. There's now a proper progress loading bar for loading in logos, for friends/shar

FSR Support (AMD FrameGen coming soon) Players with very little games can now play; it uses 'Global Average Invaders' (which might be replaced soon) for missing enemies, and GameQuest will be the boss, if the player has no royal enemies The 'Your games aren't set to public' barri

Three weeks ago Game Quest had 11,000 wishlists. Now it has reached the giant milestone of 50,000. After the 10,000 gain on the first day of the viral traffic, it's been averaging about 1000 wishlists a day, only slowing down in the last couple of days - that's quite a long tail!

I'm going back to proper versioning, as it seems fitting, everything changes after the viral traffic. This is mainly a maintenance patch, finishing the refactoring I was in the middle of and fixing bugs that I found when the server was under a lot of load. Also a few quick and ea

A week ago, barely anyone was wishlisting or playing the demo, I was in the middle of refactoring a bunch of code during the lul in traffic, to make it easier to experiment with multiplayer coop (no promises!) Then out of nowhere, some guy (@IndieGameJoe) posted everywhere. The X

"Public but thinks it is Private" bug should now be fixed. Fairly sure it's fixed, please let me know if it's still happening for you, let me know your SteamID if it is still happening! Also join the discord bug reporting channel if you have any issues at all, I'm happy to help!

Really bad timing for a sudden viral flood of users and traffic. Should be good now though, server and code is looking solid. Probably the best place to reach me if you're experiencing a bug is on discord bug reporting channel. I hope you're all enjoying the game! I was at 11k wi

You can now travel through the wishlist vortex after killing the boss. Wishlists will eventually be enemies in Act 2. Coming soon (before Act 2): If a game is installed, filenames will drop on the floor like blood, when enemies die If a game takes up a lot of disk space and it is

Noticed some UI issues with Steam Deck, also the hints and shop weren't working for controllers. This is now fixed. I even added a virtual keyboard when searching for friends in Big Picture mode or on the Steam Deck. btw I've been working on Act 2, which will introduce Wishlist e

Introducing, "Global Average Invaders": It used to be that if a player doesn't have enough games to make it to the boss, then the boss will spawn early... but now... Global Average Invaders drop in to attack when you run out of games! these enemies are based on the most frequent

Exclusive update will go live on December 10, to coincide with the Frosty Mini Showcase! I'm under embargo at the moment, so can't say any more - it will be a major update. Stay tuned!

Graveyard shows the enemies you have killed in the current run, as ghosts (it will be used for other things in the future) Also, trigger to start next wave is now a choice of 3 powerups (same as when restarting, but the powerups now stack per wave) Plans to create around 10 uniqu

Game Quest теперь полностью переведен на русский язык! Considering over 70% of the game's wishlists are from Russian speaking countries, I think it's best to support my user base. Game Quest is now fully translated, with text and narration, Big thanks to @Overbess in the discord

So, it seems over the last few days, bosses have been exploding as soon as they spawn. I set it up this way to test the endgame popup, and it looks like I forgot to take it out :| Feel free to try again for all those who had it far too easy. (although you might end up rage quitti

Planned release date (for Early Access) Q1 2026! Play the demo! Always welcome to feedback :)

this should make it a bit easier for people playing for the first time