UI Improvements - 8/19/2026
- Major UI improvements. Still ongoing, but some parts are ready to use.

Developer posts and news about this game.

- Major UI improvements. Still ongoing, but some parts are ready to use.

Changes: - Added lore items, that reveal different parts of the setting's history. They drop rarely form enemies defeated. - Added a new random event to the star map called 'Battles'. There are maybe 50 permutations (different flavors) of these battles that the player can play. -

- Redid some UI items to improve clarity.

- Added a new level up system. - Added enhancements to the world map - Added consumable Missiles and Drones for the player to use. - Expanded player trading.

NPC Commerce Update: - Added 3 new classes of ship, for Trader NPCS - Added new stations across the galaxy, that can be traded with and offer items at different prices. - Gave each faction a limited amount of money. So they can run out of money when being traded with. - Added NPC

- Fixed some terrible dialog - Made the player invulnerable in the twisted sons vignette (intro), since it was too easy for them to die.

- Added a new missile/counter missile to the game. - cleaned up the advanced tutorial "miner's fortune'. - Cleaned up other dialogue in the game. - You get reduced xp now, instead of no xp when you are too high level for a region.

- Added more static claimable ships, scattered throughout the world. - Fixed a camera bug when claiming a ship.

Seems like there are always more bugs.

This is a medium sized update. I didn't finish everything I wanted to, but figured it was time to update the Steam Version players see. This update contains: - 3 new ultra low level areas, aimed at addressing difficulty. - Some reorganization of areas, how they are grouped, and w

- some rebalance changes led to the early game being impossible.

- Fixed up some menus and texts, and other things that new players would interact with when starting a new game.

- Replaced all Ai portraits with stock portraits. There are no more Ai portraits in the game. - Condensed the text at the beginning of the game (intros and backgrounds). - Added a pop-up to redirect users to the tutorial, if they have never played before.

- New Areas - Fleets now persist between levels and saves - UI enhancements.

- Added Enhanced Combat Maneuvers - Added more non combat modules. - Improved the icon radar system. - Decreased the build size from 5GB to 1GB!!

Added a second tutorial for advanced features.

Various improvements to the base tutorial. Added a new Tutorial level called "Camera Controls" Rebalanced and fixed dialogue in the tutorials Added a stub for a new tutorial for advanced controls Added asteroids to Ship Radar. Fixed some UI bugs Added the ability to left click ob

- Rebalanced some Feats for level up, to make them more useful. - Rebalanced Drone module availability - Nerfed Federation Drones slightly. - Fixed some bugs introduced in the previous update.

Added Hard mode. Reorganized Abilities Add the Drone Fleet Ability Minor UI changes.

Added Drone Bays as an equip able weapon, that can be assigned to your turrets. There are small, medium, and large drone bays, in Cartel/Rakir/Federation flavors for variety. Added the Energy Vampire Weapon to the game. Improved the station market UI.