Playtest has ended!
Playtest has concluded with the end of Deckbuilder Fest. Thanks for everyone who provided feedback and participated. I'm also cooking some other stuff for the game (take a look below).

Developer posts and news about this game.

Playtest has concluded with the end of Deckbuilder Fest. Thanks for everyone who provided feedback and participated. I'm also cooking some other stuff for the game (take a look below).

Hi all, I have opened a playtest today! It will run for a short while with the Deckbuilder Fest, so please take a look when you get the chance. There's a feedback form in-game, so please feel free to provide any suggestions or feedback!

Hey there! I'll be using this space to share updates from time to time on the game's progress. Lately, I’ve been focused on improving the art and visual effects based on earlier feedback. It’s been a bit of a rollercoaster. The upside of being a solo developer/artist is that I ge

The playtest has ended! Huge thanks to everyone who jumped in and gave it a try. Your feedback has been incredibly helpful, and I’ve already started making changes based on what I’ve heard. One piece of feedback I received mentioned the UI, so here’s a quick look at one of the up

Hey everyone! I'm incredibly excited to announce that the Rogue Drone Hunter Public Playtest is officially LIVE on Steam! If you enjoy breaking things, I need brave souls like YOU to help test the game. Spot something weird, like an enemy flying out of bounds or your character ge

Greetings, Hunters! We’re thrilled to finally introduce Rogue Drone Hunter, a unique fusion of real-time action roguelike and turn-based deckbuilding combat. If you love intense bullet-hell action and deep card game strategy, this game is for you! Playtests and other updates will