Devlog - Agosto semana 4
We are pleased to share what we have been developing over the past week: Animation of the Forgotten childs Texturing of Aetheris – Guardian of the Cliffs Quest and mini-cutscene mapping for the Cliffs map.

Developer posts and news about this game.

We are pleased to share what we have been developing over the past week: Animation of the Forgotten childs Texturing of Aetheris – Guardian of the Cliffs Quest and mini-cutscene mapping for the Cliffs map.

We are pleased to share what we developed over the past week: Cliffs Area 3 Completed Modeling, texturing, and rigging of the Nagash boss completed New Crabulous Boss Fight music composed

We are excited to share what we’ve been working on over the past week: Completed modeling, texturing, and animation for the Brawler Crab. Completed modeling, texturing, and animation for the Seahorse. Completed the Coral King's Dome. Completed Area 3 of the Cliffs. Fixed the rune

We are pleased to share what we have been developing over the past week: Animated, textured jellyfish enemy with variations Patrol-fish enemy modeling Brawler crab Area 2 map construction Enemy programming: Seahorse Fix regarding the pause function and dialogues.

We are pleased to share what we have been developing over the past week: Animation and texturing of "Crabuloso" completed Jellyfish enemy modeling Completion of the first area of the Cliffs map Production of the gray box for the second area Enemy programming: Boxer armadillo, j

We are happy to share what we have been working on in the past week: New "out of breath" visual alert effect. Terrain construction for the Cliffs map Texturing and animation of the "King Coral" boss Modeling of the "Crabulous" boss Addition of achievements to the demo

Version 0.3.0 is now live with the following changes: New HP HUD and Anima count animations New retractable skill bar New enemy animations and effects New "running out of breath" effect Boss HP bar animation New Oozemire particle effect Added mission guidance system Full controll

We are happy to share what we have been working on in the past month: New checkpoint icon. New Boss concept art New oozemire movment particle. New Terragorg movment particle. New Terragorg meelee attack Jump on the head damage for Slimes New sound effect for activating and deacti

We are happy to share what we have been working on in the past 2 weeks: Added a new boss health bar animation. Created new NPC models and textures. Developed new map concept art and refined the environment production workflow. Added the new Zanthra boss arena. Implemented Zanthra

We are pleased to share what we have developed over the past month: Skip cutscene button implemented New aiming reticle with the Magic Wand New camera system for the Oozemire boss fight New enemy implemented: mosquito Fall damage implemented Sidequest: Capture the golden frogs Ne

After much development, testing, and evolution, the time has come! We'll be at BGF 2026 to launch The Sintonia Chronicles. It will be the first chance to experience the game up close, discover exclusive new features, and be part of this moment with us. See you at BGF!!! 👊👊👊

The Sintonia Chronicles arrives bringing a 3D platforming adventure where exploration, skill, and discovery go hand in hand. Explore unique environments, confront mysterious creatures, and use your powers to overcome challenges and reveal the secrets of the world of Sintonia. Eac

Version 0.1.0 is now live with the following changes: General changes: HUD adjustments New quest system Camera system update New character models: Oozemire Avatar Bug fixes: Camera sensitivity adjustments Adjustment to slope detection Farm updates: Complete map redesign Addition

Version 0.0.9 is now live with the following changes: Added: New model for the Protagonist New ability particle effects Bug Fixes: HUD adjustments (positioning, images, and correction of elements that appeared in the wrong order) General fixes (extra life not being counted, corre

Version 0.0.8 is now live with the following changes: Added: Colorblind filter Audio description (still in Beta) Configuration for Xbox and PlayStation controller support Bug Fixes: HUD adjustments (positioning, images, and fixes for elements that appeared in the wrong order) Gen