Second Odium

James H. Van der Meulen · Trash Vomit Studios

Released
Dec 31, 2025
Platforms
Last updated
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Updates & announcements

7 posts
  1. Developer post

    Characters Update

    Added short follower character cutscenes that trigger when the player comes near the unlockable associated potential party member New animation applied to the Game Over Screen New animation for the Infection Boss reworked how party members follow and layer around the main player

  2. Developer post

    Attack Update | Early Access game Version 0.6.5.5

    added new intro cutscenes added new animated title on title screen added new animated game over text on game over screen optimized and changed over 200 player attacks optimized battle loading made changes to the player equipment menu changed various in battle text display boxes f

  3. Developer post

    Input Update

    Changed the size of the Player and Party Battle Sprites to be much smaller Added Control type selector and corresponding prompt symbols for Steam / XBOX, Playstation and Keyboard Controls. This involved creating and adding many new sprites. Restructured the UI for the ingame Menu

  4. Developer post

    Mutation Update

    Added 8 directional Movement for the player and player companions Added scan line aesthetic optimized the game by reworking most of all of the backgrounds changed intro aesthetic added new title logo design added a 'press any button' prompt on opening screen reworked static menu

  5. Developer post

    Battleback update

    Added 50+ new custom made battle backgrounds replaced dated background designs improved visual graphic display with built in DPI awareness for better more crisp display of graphics / better visuals Better display performance on 4K screens and/or screens with larger resolutions.

  6. Developer post

    Update 02 | +Menu UI Aesthetics and Enemy Battle positioning

    Added to and adjusted the aesthetic design for the in game menus systems. Added aesthetic design to the Title Screen. Added a "Loading, please wait" prompt that appears when the player chooses to load their game file. Removed the "Loading, please wait" from the continue screen si

  7. Developer post

    Update 01

    fixed a problem with a specific collision box that may have prevented players from entering the first cave added wooden arrow sign post sprites to point new players toward where they should go first fixed audio bug when player reset to title from the in game menu changed loading